My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Tesla Skeleton Army Witch Ice Wizard Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Ice Wizard Bandit
Fireball
Tesla Skeleton Army Witch Ice Wizard Bandit
Poison
Skeleton Army Witch Ice Wizard
Lightning
Tesla Witch Ice Wizard Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Ice Wizard Bandit Tesla Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Witch Ice Wizard Bandit
Arrows
Zap Fireball Bandit
Tesla
Fireball
Zap Arrows
Skeleton Army
Witch
Zap Bandit
Ice Wizard
Zap Bandit
Bandit
Zap Arrows Witch Ice Wizard

Defense Synergies 1 19

Zap
Fireball Arrows Tesla Skeleton Army Witch Ice Wizard Bandit
Arrows
Zap Tesla Fireball Ice Wizard Bandit
Tesla
Zap Arrows Fireball Skeleton Army
Fireball
Zap Arrows Tesla Ice Wizard Bandit
Skeleton Army
Zap Tesla Ice Wizard Bandit
Witch
Zap Ice Wizard Bandit
Ice Wizard
Zap Arrows Fireball Skeleton Army Witch Bandit
Bandit
Zap Arrows Fireball Skeleton Army Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Skeleton Army Zap Tesla Witch Ice Wizard Bandit
Tesla Skeleton Army Witch Ice Wizard Bandit
Tesla Skeleton Army Witch Ice Wizard Bandit
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Zap Tesla Ice Wizard Bandit
Tesla Zap Arrows Fireball Witch Ice Wizard
Zap Arrows Tesla Fireball Bandit
Tesla Witch Skeleton Army Ice Wizard
Skeleton Army Tesla Ice Wizard Bandit
Skeleton Army Witch Ice Wizard Zap Arrows Tesla Fireball Bandit
Arrows Tesla Zap Fireball Witch Ice Wizard
Tesla Skeleton Army Zap Fireball Witch Ice Wizard Bandit
Fireball Skeleton Army Zap Arrows Tesla Witch
Skeleton Army Tesla Bandit
Skeleton Army Zap Tesla Fireball Bandit
Tesla Arrows Fireball Skeleton Army Witch
Arrows Tesla Fireball Zap Skeleton Army Witch Ice Wizard Bandit
Zap Arrows Witch Tesla Fireball Ice Wizard Bandit
Tesla
Skeleton Army Arrows Tesla Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball Witch Bandit
Fireball Bandit Zap Arrows Tesla
Skeleton Army Bandit Zap Witch
Skeleton Army Zap Tesla Fireball Bandit
Tesla Skeleton Army Witch Bandit
Arrows Fireball Zap Tesla Witch Ice Wizard
Skeleton Army Tesla Fireball Witch Ice Wizard Bandit
Tesla Skeleton Army
Zap Fireball Skeleton Army Witch Bandit
Witch Tesla Skeleton Army
Tesla Witch
Skeleton Army Zap Arrows Fireball
Skeleton Army Tesla Fireball Witch Bandit
Tesla Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Zap Fireball
Arrows Zap Tesla Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Zap Ice Wizard Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Witch Ice Wizard
Arrows Witch
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap Bandit
Fireball
Zap Arrows Fireball Bandit
Fireball Zap Arrows
Fireball Bandit
Arrows Fireball Bandit
Zap Arrows Fireball
Zap Arrows Fireball Witch Bandit
Arrows Fireball Bandit
Arrows Fireball
Zap Arrows Fireball Bandit
Zap Arrows Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch Ice Wizard
Witch
Arrows Fireball Zap Witch Ice Wizard Bandit
Fireball Zap Arrows Witch Bandit
Fireball Zap Arrows Bandit
Zap Arrows Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Arrows Fireball Bandit
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Skeleton Army Witch Bandit
Fireball Zap Arrows Witch Ice Wizard
Arrows Fireball
Fireball
Arrows Zap Fireball
Zap Arrows Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Bandit

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