My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Tesla Fireball Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Tesla

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Electro Wizard Guards Mega Knight
Arrows
Zap Fireball Hog Rider Mega Knight
Tesla
Fireball
Zap Arrows Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Arrows Fireball Guards Electro Wizard Mega Knight
Guards
Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider Mega Knight
Mega Knight
Zap Arrows Fireball Hog Rider Electro Wizard

Defense Synergies 4 12

Zap
Fireball Electro Wizard Mega Knight Arrows Tesla Guards
Arrows
Mega Knight Zap Tesla Fireball
Tesla
Zap Arrows Fireball Guards Electro Wizard
Fireball
Zap Arrows Tesla Electro Wizard Mega Knight
Hog Rider
Guards
Zap Tesla Electro Wizard
Electro Wizard
Zap Tesla Fireball Guards Mega Knight
Mega Knight
Zap Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Guards Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Zap Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard Zap Arrows Fireball
Zap Arrows Tesla Fireball Electro Wizard Mega Knight
Tesla
Guards Tesla Electro Wizard Mega Knight
Guards Electro Wizard Zap Arrows Tesla Fireball Mega Knight
Arrows Tesla Zap Fireball Electro Wizard
Tesla Mega Knight Zap Fireball Guards Electro Wizard
Fireball Mega Knight Zap Arrows Tesla Guards Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Arrows Fireball Electro Wizard
Arrows Tesla Fireball Mega Knight Zap Guards Electro Wizard
Zap Arrows Tesla Fireball Guards Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Tesla Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Arrows Tesla Mega Knight
Guards Mega Knight Zap Electro Wizard
Guards Mega Knight Zap Tesla Fireball Electro Wizard
Tesla Guards Mega Knight
Arrows Fireball Zap Tesla Electro Wizard
Guards Tesla Fireball Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Fireball
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Zap Arrows Fireball Guards Electro Wizard
Mega Knight Tesla Fireball Guards
Tesla Fireball Mega Knight
Tesla Guards Electro Wizard Zap Fireball
Arrows Mega Knight Zap Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Guards Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball Electro Wizard Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Mega Knight
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows Mega Knight
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Mega Knight
Arrows Zap Fireball
Zap Arrows Fireball
Mega Knight
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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