My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Tesla Bandit Electro Wizard
The Log
Bandit Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Bandit Electro Wizard Inferno Dragon Ram Rider
Fireball
Tesla Bandit Electro Wizard Inferno Dragon Ram Rider
Poison
Electro Wizard
Lightning
Tesla Bandit Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Tesla Electro Wizard Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Ram Rider Bandit Mega Knight
Arrows
Zap Bandit Ram Rider Mega Knight
Tesla
Bandit
Zap Arrows Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Bandit Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Zap Arrows Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Bandit Electro Wizard Ram Rider

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Arrows Tesla Bandit Inferno Dragon Ram Rider
Arrows
Mega Knight Zap Tesla Bandit
Tesla
Zap Arrows Electro Wizard Inferno Dragon
Bandit
Zap Arrows Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Tesla Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Zap Tesla Electro Wizard Mega Knight
Ram Rider
Zap Bandit Electro Wizard
Mega Knight
Zap Arrows Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard Ram Rider
Inferno Dragon Zap Tesla Bandit Electro Wizard Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bandit Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bandit Electro Wizard Ram Rider Mega Knight
Arrows Mega Knight
Arrows Zap Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Ram Rider Zap Arrows
Zap Arrows Tesla Bandit Electro Wizard Ram Rider Mega Knight
Tesla Inferno Dragon
Tesla Bandit Electro Wizard Mega Knight
Electro Wizard Zap Arrows Tesla Bandit Ram Rider Mega Knight
Arrows Tesla Inferno Dragon Zap Electro Wizard Ram Rider
Tesla Mega Knight Zap Bandit Electro Wizard Ram Rider
Mega Knight Zap Arrows Tesla Electro Wizard
Inferno Dragon Tesla Bandit Electro Wizard Ram Rider Mega Knight
Zap Tesla Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight
Tesla Mega Knight Arrows Electro Wizard
Arrows Tesla Mega Knight Zap Bandit Electro Wizard Ram Rider
Zap Arrows Tesla Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight
Tesla Electro Wizard Inferno Dragon Ram Rider
Mega Knight Arrows Tesla Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Tesla Inferno Dragon Mega Knight
Bandit Mega Knight Zap Electro Wizard Ram Rider
Mega Knight Zap Tesla Bandit Electro Wizard Ram Rider
Tesla Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Zap Tesla Electro Wizard Ram Rider
Tesla Bandit Electro Wizard Ram Rider
Mega Knight Tesla Inferno Dragon
Zap Electro Wizard Mega Knight Bandit Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Zap Arrows Electro Wizard
Mega Knight Tesla Bandit Ram Rider
Tesla Mega Knight
Tesla Electro Wizard Zap Inferno Dragon
Arrows Mega Knight Zap Tesla Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit Electro Wizard Ram Rider
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Zap Ram Rider
Arrows
Arrows Zap Ram Rider
Arrows Zap Bandit Ram Rider
Electro Wizard
Zap Arrows Bandit Electro Wizard Ram Rider
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Bandit Electro Wizard Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Bandit Electro Wizard Ram Rider
Zap Arrows Bandit Ram Rider Mega Knight
Zap Arrows Bandit
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows Bandit Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Bandit
Zap Arrows Electro Wizard Ram Rider
Arrows
Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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