My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Dark Prince
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Dark Prince
Barbarian Barrel
Skeleton Barrel Dark Prince
The Log
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Fireball
Skeleton Barrel
Poison
Skeleton Barrel
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Barrel

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Skeleton Barrel Mini P.E.K.K.A Dark Prince The Log
Arrows
Zap Giant Skeleton Barrel Mini P.E.K.K.A Dark Prince Lightning
Skeleton Barrel
Zap Arrows Mini P.E.K.K.A Giant Dark Prince Lightning
Mini P.E.K.K.A
Giant Zap Arrows Skeleton Barrel Dark Prince Lightning The Log
Giant
Zap Arrows Mini P.E.K.K.A Dark Prince Lightning Skeleton Barrel The Log
Dark Prince
Giant Zap Arrows Skeleton Barrel Mini P.E.K.K.A Lightning
Lightning
Giant Arrows Skeleton Barrel Mini P.E.K.K.A Dark Prince
The Log
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Arrows Skeleton Barrel Dark Prince The Log
Arrows
Zap Mini P.E.K.K.A Dark Prince Lightning
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap The Log Arrows
Giant
Dark Prince
Zap Arrows The Log
Lightning
Arrows The Log
The Log
Mini P.E.K.K.A Zap Dark Prince Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Skeleton Barrel The Log
Mini P.E.K.K.A Zap Dark Prince The Log
Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince
Lightning Arrows Mini P.E.K.K.A Dark Prince The Log
Arrows The Log Zap Dark Prince
Lightning Zap Arrows
Lightning Zap Arrows Skeleton Barrel The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Zap Arrows Dark Prince The Log
Arrows Zap
Mini P.E.K.K.A Zap Dark Prince Lightning The Log
Zap Arrows Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Lightning The Log
Arrows Mini P.E.K.K.A Dark Prince
Arrows Zap Dark Prince The Log
Zap Arrows The Log Dark Prince
Mini P.E.K.K.A
Dark Prince Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Arrows Skeleton Barrel Mini P.E.K.K.A Lightning The Log
Zap Mini P.E.K.K.A Dark Prince Lightning The Log
Mini P.E.K.K.A Dark Prince Lightning Zap The Log
Mini P.E.K.K.A Dark Prince
Arrows Zap Skeleton Barrel
Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince
Zap Lightning Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Lightning Zap Arrows Dark Prince The Log
Mini P.E.K.K.A Dark Prince Lightning
Zap Mini P.E.K.K.A Dark Prince Lightning The Log
Arrows Zap Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Arrows The Log
Arrows Zap Skeleton Barrel The Log
Lightning Arrows Skeleton Barrel The Log
Lightning Arrows Skeleton Barrel Dark Prince The Log
Zap Arrows Dark Prince The Log
Arrows Zap Skeleton Barrel
Arrows The Log
Arrows The Log Zap Skeleton Barrel Lightning
Arrows The Log Zap Skeleton Barrel Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Skeleton Barrel Dark Prince The Log
Lightning Zap Arrows
Lightning Skeleton Barrel The Log
Lightning Arrows Skeleton Barrel
Lightning Zap Arrows Skeleton Barrel The Log
Lightning Zap Arrows Skeleton Barrel The Log
Lightning Arrows Skeleton Barrel The Log
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Skeleton Barrel Mini P.E.K.K.A Dark Prince The Log
Lightning Zap Arrows Skeleton Barrel The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Zap Arrows Skeleton Barrel The Log
Zap Arrows The Log Dark Prince
Arrows The Log Zap Skeleton Barrel Lightning
Lightning Zap Arrows Skeleton Barrel The Log
Lightning Zap Arrows Skeleton Barrel The Log
Lightning Zap Arrows
Zap Lightning Skeleton Barrel
Lightning Mini P.E.K.K.A
Lightning Zap Arrows The Log
Zap Lightning Arrows
Arrows Lightning The Log
Zap Skeleton Barrel Lightning Dark Prince
Lightning Zap Arrows
Arrows The Log
Lightning Mini P.E.K.K.A Dark Prince
Arrows The Log Zap Skeleton Barrel Lightning
Lightning Zap Arrows
Dark Prince
Zap Lightning The Log
Zap Lightning
Lightning Zap Skeleton Barrel Dark Prince The Log

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