My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Guards Baby Dragon Witch Inferno Dragon
Zap
Skeleton Barrel Guards Dark Prince Witch Inferno Dragon
Barbarian Barrel
Skeleton Barrel Guards Dark Prince Witch
The Log
Skeleton Barrel Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Skeleton Barrel Guards Witch
Royal Delivery
Skeleton Barrel Guards Baby Dragon Dark Prince Witch Inferno Dragon
Fireball
Skeleton Barrel Baby Dragon Witch Inferno Dragon
Poison
Skeleton Barrel Guards Witch
Lightning
Baby Dragon Dark Prince Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Baby Dragon Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Guards Baby Dragon Dark Prince Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Guards

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Skeleton Barrel Guards Baby Dragon Dark Prince Witch
Arrows
Zap Skeleton Barrel Dark Prince
Skeleton Barrel
Zap Arrows Guards Dark Prince Witch Inferno Dragon
Guards
Zap Skeleton Barrel
Baby Dragon
Zap Dark Prince Witch Inferno Dragon
Dark Prince
Zap Arrows Skeleton Barrel Baby Dragon Witch
Witch
Zap Skeleton Barrel Baby Dragon Dark Prince
Inferno Dragon
Skeleton Barrel Baby Dragon

Defense Synergies 0 14

Zap
Arrows Skeleton Barrel Guards Baby Dragon Dark Prince Witch Inferno Dragon
Arrows
Zap Dark Prince
Skeleton Barrel
Zap
Guards
Zap Baby Dragon Witch
Baby Dragon
Zap Guards Dark Prince Witch Inferno Dragon
Dark Prince
Zap Arrows Baby Dragon Witch
Witch
Zap Guards Baby Dragon Dark Prince
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Baby Dragon
Inferno Dragon Zap Dark Prince Witch
Witch Dark Prince Inferno Dragon
Witch Inferno Dragon Guards Dark Prince
Arrows Dark Prince
Arrows Zap Guards Baby Dragon Dark Prince
Inferno Dragon Zap Arrows Baby Dragon Witch
Zap Arrows Skeleton Barrel Baby Dragon
Witch Inferno Dragon
Guards Dark Prince
Guards Witch Zap Arrows Baby Dragon Dark Prince
Arrows Inferno Dragon Zap Baby Dragon Witch
Zap Guards Dark Prince Witch
Zap Arrows Guards Baby Dragon Dark Prince Witch
Inferno Dragon
Zap Inferno Dragon
Arrows Dark Prince Witch
Arrows Zap Guards Baby Dragon Dark Prince Witch
Zap Arrows Baby Dragon Witch Guards Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Arrows Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Witch
Zap Arrows Skeleton Barrel Baby Dragon Inferno Dragon
Guards Zap Dark Prince Witch
Guards Dark Prince Zap
Guards Dark Prince Witch Inferno Dragon
Arrows Zap Skeleton Barrel Baby Dragon Witch
Guards Dark Prince Witch
Dark Prince Inferno Dragon
Zap Baby Dragon Dark Prince Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Guards Dark Prince Witch
Zap Arrows Guards Dark Prince
Dark Prince Guards Witch
Baby Dragon Witch
Guards Witch Zap Baby Dragon Dark Prince Inferno Dragon
Arrows Zap Baby Dragon Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Guards Dark Prince
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Skeleton Barrel Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Skeleton Barrel Baby Dragon
Arrows Zap Skeleton Barrel
Guards
Zap Arrows Skeleton Barrel Dark Prince
Zap Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon Witch
Arrows Skeleton Barrel Baby Dragon
Arrows
Zap Arrows Skeleton Barrel Baby Dragon Dark Prince
Zap Arrows Skeleton Barrel Baby Dragon Witch
Baby Dragon
Arrows
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Baby Dragon Dark Prince Witch
Witch Inferno Dragon
Arrows Zap Skeleton Barrel Baby Dragon Witch
Zap Arrows Skeleton Barrel Baby Dragon Witch
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Skeleton Barrel Guards Witch
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Barrel Guards Dark Prince Witch
Zap Arrows Baby Dragon Witch
Arrows
Baby Dragon Dark Prince
Arrows Zap Skeleton Barrel Baby Dragon
Zap Arrows
Dark Prince
Zap Guards Baby Dragon Witch
Zap Witch
Zap Skeleton Barrel Baby Dragon Dark Prince Witch

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