My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Mega Minion Hog Rider
Zap
Dark Prince
Barbarian Barrel
Rascals Dark Prince Magic Archer
The Log
Rascals Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Mega Minion Hog Rider Dark Prince Magic Archer
Fireball
Rascals Mega Minion Hog Rider Magic Archer
Poison
Rascals Mega Minion Magic Archer
Lightning
Mega Minion Dark Prince Magic Archer
Rocket
Rascals Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Tornado Hog Rider Dark Prince Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Tornado Dark Prince Magic Archer
Arrows
Zap Hog Rider Mega Minion Dark Prince
Rascals
Mega Minion Hog Rider Dark Prince Magic Archer
Mega Minion
Zap Arrows Rascals
Hog Rider
Zap Arrows Rascals Tornado Dark Prince Magic Archer
Tornado
Zap Magic Archer Hog Rider Dark Prince
Dark Prince
Zap Arrows Rascals Hog Rider Tornado Magic Archer
Magic Archer
Tornado Zap Rascals Hog Rider Dark Prince

Defense Synergies 2 13

Zap
Mega Minion Arrows Rascals Tornado Dark Prince Magic Archer
Arrows
Zap Mega Minion Tornado Dark Prince
Rascals
Zap Tornado
Mega Minion
Zap Arrows Tornado Dark Prince
Hog Rider
Tornado
Magic Archer Zap Arrows Rascals Mega Minion Dark Prince
Dark Prince
Zap Arrows Mega Minion Tornado Magic Archer
Magic Archer
Tornado Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Magic Archer
Zap Rascals Mega Minion Dark Prince
Tornado Rascals Mega Minion Dark Prince
Rascals Mega Minion Dark Prince
Arrows Tornado Dark Prince
Arrows Tornado Zap Rascals Mega Minion Dark Prince Magic Archer
Mega Minion Tornado Zap Arrows Rascals Magic Archer
Zap Arrows Rascals Magic Archer
Rascals Tornado
Tornado Rascals Dark Prince
Zap Arrows Rascals Mega Minion Tornado Dark Prince Magic Archer
Arrows Mega Minion Zap Rascals Tornado Magic Archer
Zap Rascals Dark Prince
Zap Arrows Rascals Mega Minion Tornado Dark Prince Magic Archer
Rascals
Tornado Zap Rascals
Arrows Rascals Tornado Dark Prince
Arrows Zap Rascals Mega Minion Tornado Dark Prince Magic Archer
Zap Arrows Tornado Rascals Mega Minion Dark Prince Magic Archer
Tornado
Rascals Dark Prince Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Dark Prince
Zap Arrows Mega Minion Magic Archer
Zap Rascals Dark Prince
Dark Prince Zap Rascals Tornado
Rascals Dark Prince
Arrows Zap Rascals Tornado Magic Archer
Rascals Dark Prince Mega Minion
Rascals Dark Prince
Zap Mega Minion Tornado Dark Prince Magic Archer
Mega Minion
Rascals Mega Minion Dark Prince
Zap Arrows Tornado Dark Prince
Rascals Dark Prince
Rascals Magic Archer
Rascals Zap Mega Minion Tornado Dark Prince Magic Archer
Arrows Zap Rascals Mega Minion Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals
Arrows Zap Tornado Magic Archer
Arrows Magic Archer
Arrows Rascals Dark Prince
Zap Arrows Dark Prince Magic Archer
Arrows Zap Mega Minion Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Zap Tornado Magic Archer
Arrows Zap Tornado
Tornado
Zap Arrows Tornado Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows Tornado
Zap Arrows Mega Minion Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Dark Prince Magic Archer
Mega Minion
Arrows Zap Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Mega Minion
Mega Minion
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Dark Prince Magic Archer
Zap Arrows Mega Minion Tornado Magic Archer
Arrows
Rascals Mega Minion Dark Prince Magic Archer
Arrows Zap Magic Archer
Zap Arrows Tornado
Mega Minion Dark Prince
Zap Rascals Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Dark Prince Magic Archer

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