My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Dark Prince Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit Inferno Dragon
Giant Snowball
Battle Ram Zappies Inferno Dragon
Zap
Battle Ram Zappies Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Zappies Dark Prince Bandit
The Log
Battle Ram Zappies Dark Prince Bandit
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Dark Prince Bandit Inferno Dragon
Fireball
Battle Ram Zappies Bandit Inferno Dragon
Poison
Zappies
Lightning
Battle Ram Dark Prince Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Battle Ram Zappies Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Battle Ram

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Zappies Dark Prince Bandit Mega Knight
Arrows
Zap Battle Ram Dark Prince Bandit Mega Knight
Battle Ram
Zap Bandit Arrows Zappies
Zappies
Zap Battle Ram Dark Prince Bandit Mega Knight
Dark Prince
Zap Arrows Zappies Bandit
Bandit
Battle Ram Zap Arrows Zappies Dark Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Zappies Bandit

Defense Synergies 2 12

Zap
Mega Knight Arrows Zappies Dark Prince Bandit Inferno Dragon
Arrows
Mega Knight Zap Dark Prince Bandit
Battle Ram
Zappies
Zap Bandit Mega Knight
Dark Prince
Zap Arrows Bandit
Bandit
Zap Arrows Zappies Dark Prince Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Zappies Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
Inferno Dragon Zap Zappies Dark Prince Bandit Mega Knight
Mega Knight Zappies Dark Prince Bandit Inferno Dragon
Inferno Dragon Zappies Dark Prince Bandit Mega Knight
Arrows Dark Prince Mega Knight
Arrows Zap Zappies Dark Prince Bandit Mega Knight
Inferno Dragon Zap Arrows Zappies
Zap Arrows Bandit Mega Knight
Zappies Inferno Dragon
Zappies Dark Prince Bandit Mega Knight
Zap Arrows Zappies Dark Prince Bandit Mega Knight
Arrows Inferno Dragon Zap Zappies
Mega Knight Zap Zappies Dark Prince Bandit
Mega Knight Zap Arrows Zappies Dark Prince
Inferno Dragon Zappies Bandit Mega Knight
Zap Zappies Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Zappies Dark Prince
Arrows Mega Knight Zap Zappies Dark Prince Bandit
Zap Arrows Zappies Dark Prince Bandit Inferno Dragon Mega Knight
Zappies Inferno Dragon
Dark Prince Mega Knight Arrows Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies Dark Prince Bandit
Bandit Zap Arrows Inferno Dragon Mega Knight
Zappies Bandit Mega Knight Zap Dark Prince
Dark Prince Mega Knight Zap Zappies Bandit
Zappies Dark Prince Bandit Inferno Dragon Mega Knight
Arrows Zap Zappies
Dark Prince Zappies Bandit
Mega Knight Zappies Dark Prince Inferno Dragon
Zap Mega Knight Zappies Dark Prince Bandit Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mega Knight Zappies Dark Prince
Mega Knight Zap Arrows Dark Prince
Dark Prince Mega Knight Zappies Bandit
Zappies Mega Knight
Zappies Zap Dark Prince Inferno Dragon
Arrows Mega Knight Zap Zappies Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Dark Prince
Zap Arrows Dark Prince Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Zap Arrows Dark Prince Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Dark Prince Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Dark Prince Mega Knight
Inferno Dragon
Arrows Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows
Zap Zappies
Zap Arrows Bandit Mega Knight
Zap Arrows Zappies
Mega Knight
Arrows
Zap Zappies Dark Prince Bandit
Zap Arrows Zappies
Arrows
Dark Prince Mega Knight
Arrows Zap
Zap Arrows
Dark Prince Mega Knight
Zap Zappies
Zap Zappies
Zap Dark Prince Bandit Mega Knight

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