My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Prince Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Dark Prince Prince Night Witch
Barbarian Barrel
Goblin Gang Dark Prince Night Witch
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Dark Prince Prince Night Witch
Fireball
Goblin Gang Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Dark Prince Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Dark Prince Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince Prince
Zap
Arrows Giant Prince Bats Dark Prince Night Witch
Arrows
Zap Giant Dark Prince Prince Night Witch
Goblin Gang
Giant Dark Prince Prince
Giant
Bats Zap Arrows Dark Prince Prince Night Witch Goblin Gang
Dark Prince
Giant Prince Bats Zap Arrows Goblin Gang
Prince
Zap Giant Dark Prince Bats Arrows Goblin Gang
Night Witch
Giant Zap Arrows

Defense Synergies 0 14

Bats
Zap Dark Prince Prince
Zap
Bats Arrows Goblin Gang Dark Prince Prince Night Witch
Arrows
Zap Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Giant
Dark Prince
Bats Zap Arrows Goblin Gang Prince Night Witch
Prince
Bats Zap Arrows Goblin Gang Dark Prince
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Goblin Gang Dark Prince Prince Night Witch
Goblin Gang Prince Bats Dark Prince Night Witch
Prince Night Witch Bats Goblin Gang Dark Prince
Arrows Dark Prince Prince
Arrows Goblin Gang Bats Zap Dark Prince Night Witch
Bats Zap Arrows Goblin Gang Night Witch
Zap Arrows
Goblin Gang Prince Night Witch
Goblin Gang Dark Prince Prince Night Witch
Bats Goblin Gang Zap Arrows Dark Prince Night Witch
Arrows Bats Zap Goblin Gang Night Witch
Prince Night Witch Bats Zap Goblin Gang Dark Prince
Bats Zap Arrows Goblin Gang Dark Prince Prince Night Witch
Goblin Gang Prince
Zap Goblin Gang Prince
Bats Arrows Goblin Gang Dark Prince Prince Night Witch
Arrows Bats Zap Goblin Gang Dark Prince Prince Night Witch
Zap Arrows Bats Dark Prince
Prince
Goblin Gang Dark Prince Bats Arrows Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Arrows Goblin Gang Prince
Goblin Gang Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Bats Zap Night Witch
Goblin Gang Dark Prince Prince Night Witch
Arrows Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats Night Witch
Dark Prince Prince
Zap Bats Dark Prince Prince
Goblin Gang
Bats Dark Prince Prince
Zap Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang Night Witch
Goblin Gang Bats Zap Dark Prince Prince Night Witch
Bats Arrows Zap Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Prince Night Witch
Zap Arrows Dark Prince Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Bats Night Witch
Zap Arrows Dark Prince Prince
Zap Arrows
Prince Night Witch
Arrows
Prince
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows Night Witch
Zap Bats
Night Witch
Zap Arrows Night Witch
Zap Arrows
Prince
Arrows
Zap Bats Goblin Gang Dark Prince Prince Night Witch
Zap Arrows
Arrows
Goblin Gang Dark Prince Prince
Arrows Zap
Zap Arrows
Dark Prince Prince
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Prince

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