My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Witch Electro Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Witch P.E.K.K.A Electro Wizard
Fireball
Musketeer Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Musketeer Electro Wizard Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Musketeer

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant P.E.K.K.A Electro Wizard Musketeer Witch
Arrows
Zap Fireball Giant P.E.K.K.A
Fireball
Zap Arrows Giant Electro Wizard
Musketeer
Giant Zap P.E.K.K.A
Giant
Zap Arrows Musketeer Fireball Witch Electro Wizard
Witch
Zap Giant P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Witch
Electro Wizard
Zap P.E.K.K.A Fireball Giant

Defense Synergies 2 12

Zap
Fireball Electro Wizard Arrows Musketeer Witch P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Fireball
Zap Arrows Musketeer Electro Wizard
Musketeer
Zap Fireball P.E.K.K.A Electro Wizard
Giant
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Arrows Musketeer Electro Wizard
Electro Wizard
Zap Fireball Musketeer Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Witch Electro Wizard
Witch P.E.K.K.A Musketeer Electro Wizard
Witch P.E.K.K.A Musketeer Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Fireball Witch
Zap Arrows Fireball Musketeer P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Musketeer
Musketeer Electro Wizard
Witch Electro Wizard Zap Arrows Fireball Musketeer
Arrows Musketeer Zap Fireball Witch Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Witch Electro Wizard
Fireball Zap Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Musketeer Witch P.E.K.K.A Electro Wizard
Arrows Fireball Zap Musketeer Witch Electro Wizard
Zap Arrows Witch Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Arrows Fireball Musketeer Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Musketeer
P.E.K.K.A Zap Musketeer Witch Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Witch
Arrows Fireball Zap Musketeer Witch Electro Wizard
P.E.K.K.A Fireball Musketeer Witch Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
P.E.K.K.A Zap Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Witch
Fireball Musketeer Witch
Witch Electro Wizard Zap Fireball Musketeer P.E.K.K.A
Arrows Zap Fireball Musketeer Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer Electro Wizard
Arrows Fireball
Arrows Fireball Musketeer
Fireball Zap Arrows
Arrows Fireball Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Musketeer Electro Wizard
Zap Arrows Fireball Musketeer Electro Wizard
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Zap Arrows Fireball Musketeer Electro Wizard
Zap Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Musketeer Witch Electro Wizard
Fireball Zap Arrows Musketeer Witch
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer Witch Electro Wizard
Zap Electro Wizard Fireball Musketeer Witch
Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Fireball Musketeer Witch
Fireball Zap Arrows Musketeer Witch Electro Wizard
Arrows Fireball
Fireball Musketeer Electro Wizard
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Witch Electro Wizard
Zap Fireball Musketeer Witch Electro Wizard
Zap Fireball Musketeer Witch Electro Wizard

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