My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Furnace Wizard Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Musketeer Furnace Wizard
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Musketeer Flying Machine Wizard
Fireball
Musketeer Flying Machine Furnace Wizard
Poison
Musketeer Flying Machine Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Flying Machine Furnace Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Musketeer Flying Machine Furnace Golem Mega Knight
Arrows
Zap Golem Mega Knight
Musketeer
Zap Golem Mega Knight
Flying Machine
Zap Furnace Golem Mega Knight
Furnace
Zap Flying Machine Golem
Wizard
Golem Mega Knight
Golem
Arrows Zap Musketeer Flying Machine Furnace Wizard
Mega Knight
Zap Arrows Musketeer Flying Machine Wizard

Defense Synergies 2 11

Zap
Mega Knight Arrows Musketeer Flying Machine Furnace
Arrows
Mega Knight Zap Furnace
Musketeer
Zap Flying Machine Furnace Mega Knight
Flying Machine
Zap Musketeer Furnace Mega Knight
Furnace
Zap Arrows Musketeer Flying Machine
Wizard
Mega Knight
Golem
Mega Knight
Zap Arrows Musketeer Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Wizard
Zap Musketeer Flying Machine Furnace Mega Knight
Furnace Mega Knight Musketeer
Musketeer Furnace Mega Knight
Arrows Mega Knight
Arrows Zap Musketeer Flying Machine Furnace Mega Knight
Musketeer Furnace Zap Arrows Flying Machine Wizard
Zap Arrows Musketeer Flying Machine Mega Knight
Musketeer Furnace
Musketeer Mega Knight
Zap Arrows Musketeer Flying Machine Furnace Wizard Mega Knight
Arrows Musketeer Zap Flying Machine Furnace Wizard
Furnace Mega Knight Zap Musketeer Flying Machine Wizard
Wizard Mega Knight Zap Arrows Furnace
Furnace Mega Knight
Zap Furnace Mega Knight
Wizard Mega Knight Arrows Musketeer Furnace
Arrows Mega Knight Zap Musketeer Flying Machine Furnace Wizard
Zap Arrows Furnace Wizard Musketeer Flying Machine Mega Knight
Musketeer
Wizard Mega Knight Arrows Musketeer Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace
Zap Arrows Musketeer Flying Machine Wizard Mega Knight
Mega Knight Zap Musketeer Furnace
Mega Knight Zap Musketeer
Musketeer Mega Knight
Arrows Furnace Wizard Zap Musketeer Flying Machine
Musketeer Flying Machine Furnace
Mega Knight
Zap Mega Knight Flying Machine
Musketeer
Mega Knight Musketeer Flying Machine
Mega Knight Zap Arrows
Mega Knight Wizard
Wizard Musketeer Flying Machine Furnace Mega Knight
Zap Musketeer Flying Machine Furnace
Arrows Mega Knight Zap Musketeer Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine
Arrows Zap Musketeer Flying Machine
Arrows Flying Machine
Arrows Musketeer Flying Machine
Wizard Zap Arrows Furnace Mega Knight
Arrows Wizard Zap Musketeer Flying Machine Furnace
Arrows Musketeer Flying Machine Furnace Wizard
Arrows Zap Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Musketeer
Zap Arrows Musketeer Flying Machine Wizard
Zap Arrows Musketeer Flying Machine Wizard
Flying Machine Musketeer
Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine Furnace
Zap Arrows Musketeer Flying Machine Furnace Wizard
Arrows Musketeer Flying Machine Furnace Wizard Mega Knight
Arrows
Zap Arrows Musketeer Flying Machine Wizard Mega Knight
Zap Arrows Flying Machine Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Zap Arrows Musketeer Flying Machine
Zap Arrows Furnace Wizard Mega Knight
Arrows Zap Musketeer Flying Machine Wizard
Zap Arrows Musketeer Flying Machine Wizard Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer Flying Machine Furnace Wizard
Zap Musketeer Flying Machine Wizard
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine Wizard
Arrows
Musketeer Flying Machine Wizard Mega Knight
Arrows Zap Musketeer Flying Machine Wizard
Zap Arrows
Musketeer Flying Machine Mega Knight
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: