My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Minions Furnace Inferno Dragon
Zap
Minions Furnace Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Furnace Sparky
The Log
Elite Barbarians Furnace Sparky
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Inferno Dragon Sparky
Fireball
Minions Elite Barbarians Furnace Inferno Dragon Sparky
Poison
Minions Furnace Sparky
Lightning
Elite Barbarians Furnace Inferno Dragon Sparky
Rocket
Elite Barbarians Furnace Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Minions Furnace Inferno Dragon Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mirror Sparky Minions Furnace
Arrows
Zap Elite Barbarians Mirror Sparky
Minions
Zap Elite Barbarians Inferno Dragon Sparky
Elite Barbarians
Zap Arrows Minions Furnace Sparky
Furnace
Zap Elite Barbarians Mirror Sparky
Mirror
Zap Arrows Furnace Sparky
Inferno Dragon
Minions
Sparky
Zap Arrows Minions Elite Barbarians Furnace Mirror

Defense Synergies 3 10

Zap
Mirror Arrows Minions Elite Barbarians Furnace Inferno Dragon Sparky
Arrows
Mirror Zap Furnace Sparky
Minions
Zap
Elite Barbarians
Zap
Furnace
Mirror Zap Arrows
Mirror
Zap Arrows Furnace Inferno Dragon Sparky
Inferno Dragon
Zap Mirror
Sparky
Zap Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Elite Barbarians Inferno Dragon Sparky Zap Minions Furnace
Furnace Sparky Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Minions Furnace
Arrows Elite Barbarians Sparky
Arrows Zap Minions Furnace
Minions Furnace Inferno Dragon Zap Arrows
Zap Arrows Sparky
Inferno Dragon Sparky Minions Elite Barbarians Furnace
Elite Barbarians Sparky
Minions Zap Arrows Furnace
Arrows Minions Inferno Dragon Zap Furnace
Furnace Sparky Zap Minions Elite Barbarians
Sparky Zap Arrows Minions Furnace
Elite Barbarians Inferno Dragon Sparky Furnace
Zap Elite Barbarians Furnace Inferno Dragon Sparky
Sparky Arrows Minions Elite Barbarians Furnace
Arrows Zap Minions Elite Barbarians Furnace
Zap Arrows Furnace Minions Inferno Dragon
Sparky Elite Barbarians Inferno Dragon
Arrows Minions Elite Barbarians Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Sparky
Zap Arrows Elite Barbarians Inferno Dragon
Zap Minions Elite Barbarians Furnace Sparky
Zap Elite Barbarians Sparky
Elite Barbarians Inferno Dragon Sparky
Arrows Furnace Zap Minions
Sparky Minions Elite Barbarians Furnace
Elite Barbarians Inferno Dragon Sparky
Zap Minions Elite Barbarians Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Minions Elite Barbarians Sparky
Zap Arrows Elite Barbarians
Elite Barbarians Sparky
Furnace Sparky
Elite Barbarians Sparky Zap Minions Furnace Inferno Dragon
Arrows Minions Zap Elite Barbarians Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Zap Arrows Furnace Sparky
Arrows Zap Minions Furnace
Arrows Furnace Sparky
Arrows Zap
Arrows Zap
Minions Elite Barbarians Sparky
Zap Arrows Sparky
Zap Arrows
Elite Barbarians Sparky
Arrows Minions
Zap Arrows Elite Barbarians Furnace Sparky
Zap Arrows Furnace Sparky
Arrows Furnace Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Sparky
Zap Arrows
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Furnace Sparky
Inferno Dragon
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Elite Barbarians Zap Arrows Furnace Sparky
Zap Minions
Elite Barbarians Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Minions
Zap Arrows
Arrows
Sparky
Arrows Zap
Zap Arrows Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians Sparky
Zap
Zap Sparky

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