My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Dark Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Dark Prince Electro Wizard
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Minions Elite Barbarians Electro Wizard Inferno Dragon
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Dark Prince Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Dark Prince Electro Wizard Inferno Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Dark Prince

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Electro Wizard Minions Dark Prince
Arrows
Zap Elite Barbarians P.E.K.K.A Dark Prince
Minions
Zap Elite Barbarians Dark Prince P.E.K.K.A Inferno Dragon
Elite Barbarians
Zap Arrows Minions
Dark Prince
Zap Arrows Minions Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Dark Prince
Inferno Dragon
Minions

Defense Synergies 2 14

Zap
Electro Wizard Arrows Minions Elite Barbarians Dark Prince P.E.K.K.A Inferno Dragon
Arrows
Zap Dark Prince P.E.K.K.A
Minions
Zap Dark Prince P.E.K.K.A Electro Wizard
Elite Barbarians
Dark Prince Zap
Dark Prince
Elite Barbarians Zap Arrows Minions Electro Wizard
P.E.K.K.A
Zap Arrows Minions Electro Wizard
Electro Wizard
Zap Minions Dark Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Zap Minions Dark Prince Electro Wizard
P.E.K.K.A Minions Elite Barbarians Dark Prince Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Minions Dark Prince Electro Wizard
Arrows Elite Barbarians Dark Prince P.E.K.K.A
Arrows Zap Minions Dark Prince Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Minions Elite Barbarians
Elite Barbarians Dark Prince Electro Wizard
Minions Electro Wizard Zap Arrows Dark Prince
Arrows Minions Inferno Dragon Zap Electro Wizard
P.E.K.K.A Zap Minions Elite Barbarians Dark Prince Electro Wizard
Zap Arrows Minions Dark Prince P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Electro Wizard
Zap Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Minions Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard
Arrows Zap Minions Elite Barbarians Dark Prince Electro Wizard
Zap Arrows Minions Dark Prince Electro Wizard Inferno Dragon
P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Dark Prince Arrows Minions Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Inferno Dragon
P.E.K.K.A Zap Minions Elite Barbarians Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Dark Prince Inferno Dragon
Arrows Zap Minions Electro Wizard
Dark Prince P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Dark Prince Inferno Dragon
Zap P.E.K.K.A Electro Wizard Minions Elite Barbarians Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Elite Barbarians Dark Prince
P.E.K.K.A Zap Arrows Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Electro Wizard Zap Minions Dark Prince P.E.K.K.A Inferno Dragon
Arrows Minions Zap Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Elite Barbarians Electro Wizard
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Dark Prince
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Minions Dark Prince
Zap Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard
Arrows Zap
Zap Arrows
Elite Barbarians Dark Prince P.E.K.K.A
Zap Minions Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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