My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Prince
Fireball
Minions Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Skeleton Army Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Minions Valkyrie
Arrows
Zap Prince
Minions
Rage Zap Valkyrie Prince
Valkyrie
Prince Zap Minions Wizard
Wizard
Valkyrie Rage Prince
Rage
Minions Wizard Prince
Skeleton Army
Prince
Zap Valkyrie Arrows Minions Wizard Rage

Defense Synergies 1 13

Zap
Arrows Minions Valkyrie Skeleton Army Prince
Arrows
Zap Valkyrie Prince
Minions
Valkyrie Zap Prince
Valkyrie
Minions Zap Arrows Wizard Prince
Wizard
Valkyrie Skeleton Army Prince
Rage
Skeleton Army
Zap Wizard Prince
Prince
Zap Arrows Minions Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie Prince
Skeleton Army Prince Minions Valkyrie
Skeleton Army Prince Minions Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Zap Minions Valkyrie
Minions Zap Arrows Wizard
Zap Arrows Valkyrie
Minions Skeleton Army Prince
Skeleton Army Valkyrie Prince
Minions Valkyrie Skeleton Army Zap Arrows Wizard
Arrows Minions Zap Wizard
Skeleton Army Prince Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Arrows Minions Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Wizard Arrows Minions Valkyrie Skeleton Army Prince
Arrows Zap Minions Valkyrie Wizard Skeleton Army Prince
Zap Arrows Valkyrie Wizard Minions
Prince
Valkyrie Wizard Skeleton Army Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Prince
Zap Arrows Valkyrie Wizard Prince
Skeleton Army Zap Minions Valkyrie Prince
Valkyrie Skeleton Army Prince Zap
Valkyrie Skeleton Army Prince
Arrows Wizard Zap Minions
Skeleton Army Prince Minions Valkyrie
Valkyrie Skeleton Army Prince
Zap Minions Valkyrie Skeleton Army Prince
Skeleton Army
Minions Valkyrie Prince
Skeleton Army Zap Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie Prince
Arrows Minions Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie Prince
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Prince
Zap Arrows Valkyrie Wizard Prince
Zap Arrows Wizard
Arrows Minions
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard Prince
Zap Arrows Valkyrie Wizard
Minions Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Minions Skeleton Army Prince
Zap Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince
Zap Minions
Zap
Zap Prince

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