My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Lumberjack
Zap
Minions Sparky
Barbarian Barrel
Wizard Lumberjack Sparky
The Log
Mini P.E.K.K.A Lumberjack Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack Sparky
Fireball
Minions Wizard Lumberjack Sparky
Poison
Minions Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Lumberjack Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Sparky Minions Mini P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Sparky Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
Mini P.E.K.K.A
Sparky Zap Arrows Minions Wizard Lumberjack
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
P.E.K.K.A
Zap Arrows Minions Wizard Lumberjack
Lumberjack
Zap Arrows Minions Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Minions Wizard Lumberjack

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Arrows Minions P.E.K.K.A Lumberjack Sparky
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
Minions
Zap P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Minions Wizard
Lumberjack
Zap Arrows Minions Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Zap Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Minions
Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
Arrows Zap Minions Lumberjack
Minions Zap Arrows Wizard
Zap Arrows P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Minions Lumberjack
Mini P.E.K.K.A Lumberjack Sparky
Minions Zap Arrows Wizard Lumberjack
Arrows Minions Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Zap Minions Wizard
Wizard Sparky Zap Arrows Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Sparky Lumberjack
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
Wizard Sparky Arrows Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Zap Minions Wizard Lumberjack
Zap Arrows Wizard Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Sparky Lumberjack
Wizard Arrows Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Sparky
P.E.K.K.A Mini P.E.K.K.A Lumberjack Sparky
Arrows Wizard Zap Minions
Mini P.E.K.K.A P.E.K.K.A Sparky Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky
Zap P.E.K.K.A Minions Mini P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Minions Mini P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Wizard Lumberjack Sparky
Wizard Sparky
Sparky Zap Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Minions Zap Mini P.E.K.K.A Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap Minions
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Minions Mini P.E.K.K.A Lumberjack Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Wizard Sparky
Zap Arrows Wizard
Minions Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Zap Minions Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Zap Minions
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Lumberjack Sparky
Arrows Zap Wizard
Zap Arrows Sparky
P.E.K.K.A Sparky
Zap Minions Sparky
Zap
Zap Sparky

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