My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Guards Balloon Miner Inferno Dragon Lava Hound
Zap
Minions Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards Lava Hound
Royal Delivery
Minions Guards Balloon Miner Inferno Dragon Lava Hound
Fireball
Minions Balloon Inferno Dragon Lava Hound
Poison
Minions Guards Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Miner Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Miner Minions Guards Lava Hound
Arrows
Zap Balloon Lava Hound Miner
Minions
Miner Lava Hound Zap Balloon Inferno Dragon
Guards
Miner Zap Lava Hound
Balloon
Zap Arrows Miner Lava Hound Minions
Miner
Zap Minions Guards Balloon Lava Hound Arrows Inferno Dragon
Inferno Dragon
Lava Hound Minions Miner
Lava Hound
Arrows Minions Balloon Miner Inferno Dragon Zap Guards

Defense Synergies 0 5

Zap
Arrows Minions Guards Miner Inferno Dragon
Arrows
Zap
Minions
Zap
Guards
Zap
Balloon
Miner
Zap
Inferno Dragon
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Inferno Dragon Zap Minions
Minions Inferno Dragon
Inferno Dragon Minions Guards
Arrows
Arrows Zap Minions Guards
Minions Inferno Dragon Zap Arrows
Zap Arrows
Inferno Dragon Minions
Guards Miner
Minions Guards Zap Arrows
Arrows Minions Inferno Dragon Zap
Zap Minions Guards
Zap Arrows Minions Guards
Inferno Dragon
Zap Inferno Dragon
Arrows Minions
Arrows Zap Minions Guards
Zap Arrows Minions Guards Inferno Dragon
Inferno Dragon
Arrows Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Arrows Miner Inferno Dragon
Guards Zap Minions
Guards Zap
Guards Inferno Dragon
Arrows Zap Minions
Guards Minions
Inferno Dragon
Zap Minions Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards
Zap Arrows Guards
Guards
Guards Zap Minions Inferno Dragon
Arrows Minions Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Miner
Arrows Miner
Arrows Guards
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Miner Zap
Minions Guards
Miner Zap Arrows
Zap Arrows
Miner
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Miner
Minions
Arrows
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows
Zap Minions Guards
Zap Arrows Miner
Zap Arrows
Arrows
Zap Minions Guards
Zap Arrows
Arrows
Miner
Arrows Zap
Zap Arrows
Zap Minions Guards
Zap
Zap Miner

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