My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Magic Archer Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Magic Archer Lumberjack
Fireball
Minions Goblin Gang Tesla Magic Archer Lumberjack
Poison
Minions Goblin Gang Magic Archer
Lightning
Tesla Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Tesla Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Golem Magic Archer Lumberjack
Arrows
Zap Golem Lumberjack
Minions
Zap Golem Lumberjack
Goblin Gang
Golem
Tesla
Golem
Arrows Zap Minions Goblin Gang Magic Archer Lumberjack
Magic Archer
Zap Golem Lumberjack
Lumberjack
Zap Arrows Minions Golem Magic Archer

Defense Synergies 1 14

Zap
Arrows Minions Goblin Gang Tesla Magic Archer Lumberjack
Arrows
Zap Tesla Lumberjack
Minions
Zap Tesla Lumberjack
Goblin Gang
Tesla Zap Magic Archer Lumberjack
Tesla
Goblin Gang Zap Arrows Minions Magic Archer
Golem
Magic Archer
Zap Goblin Gang Tesla Lumberjack
Lumberjack
Zap Arrows Minions Goblin Gang Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Magic Archer
Lumberjack Zap Minions Goblin Gang Tesla
Goblin Gang Tesla Lumberjack Minions
Tesla Lumberjack Minions Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Zap Minions Tesla Magic Archer Lumberjack
Minions Tesla Zap Arrows Goblin Gang Magic Archer
Zap Arrows Tesla Magic Archer
Tesla Minions Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack
Minions Goblin Gang Zap Arrows Tesla Magic Archer Lumberjack
Arrows Minions Tesla Zap Goblin Gang Magic Archer
Tesla Lumberjack Zap Minions Goblin Gang
Zap Arrows Minions Goblin Gang Tesla Magic Archer Lumberjack
Goblin Gang Tesla Lumberjack
Zap Goblin Gang Tesla Lumberjack
Tesla Arrows Minions Goblin Gang Lumberjack
Arrows Tesla Zap Minions Goblin Gang Magic Archer Lumberjack
Zap Arrows Minions Tesla Magic Archer Lumberjack
Tesla Lumberjack
Goblin Gang Arrows Minions Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla
Zap Arrows Goblin Gang Tesla Magic Archer Lumberjack
Goblin Gang Lumberjack Zap Minions
Goblin Gang Lumberjack Zap Tesla
Goblin Gang Tesla Lumberjack
Arrows Zap Minions Goblin Gang Tesla Magic Archer
Goblin Gang Minions Tesla Lumberjack
Tesla Lumberjack
Zap Minions Magic Archer
Goblin Gang Tesla
Minions Tesla Lumberjack
Zap Arrows
Goblin Gang Tesla Lumberjack
Tesla Magic Archer
Goblin Gang Tesla Zap Minions Magic Archer Lumberjack
Arrows Minions Zap Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Zap Minions Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Minions Goblin Gang Lumberjack
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Minions
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Minions Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Minions
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Minions Goblin Gang Magic Archer
Zap Arrows Magic Archer
Arrows
Goblin Gang Magic Archer Lumberjack
Arrows Zap Magic Archer
Zap Arrows
Zap Minions Goblin Gang Magic Archer
Zap Magic Archer
Zap Magic Archer

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