My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Battle Ram Zappies
Zap
Minions Goblin Gang Battle Ram Zappies Inferno Tower
Barbarian Barrel
Goblin Gang Battle Ram Zappies Inferno Tower
The Log
Goblin Gang Battle Ram Zappies
Earthquake
Goblin Gang Zappies Inferno Tower
Arrows
Minions Goblin Gang Zappies
Royal Delivery
Minions Goblin Gang Battle Ram Zappies Bowler
Fireball
Minions Goblin Gang Battle Ram Zappies Inferno Tower Bowler
Poison
Minions Goblin Gang Zappies Inferno Tower
Lightning
Battle Ram Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Battle Ram Zappies Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Minions Zappies Bowler
Arrows
Zap Battle Ram Bowler
Minions
Zap Battle Ram Bowler
Goblin Gang
Battle Ram Bowler
Battle Ram
Zap Arrows Minions Goblin Gang Zappies
Zappies
Zap Battle Ram Bowler
Inferno Tower
Bowler
Zap Arrows Minions Goblin Gang Zappies

Defense Synergies 1 13

Zap
Arrows Minions Goblin Gang Zappies Inferno Tower Bowler
Arrows
Zap Inferno Tower Bowler
Minions
Zap Zappies Inferno Tower Bowler
Goblin Gang
Inferno Tower Zap Zappies
Battle Ram
Zappies
Zap Minions Goblin Gang Bowler
Inferno Tower
Goblin Gang Zap Arrows Minions
Bowler
Zap Arrows Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Zappies Inferno Tower
Inferno Tower Zap Minions Goblin Gang Zappies
Goblin Gang Inferno Tower Bowler Minions Zappies
Inferno Tower Minions Goblin Gang Zappies Bowler
Arrows Bowler
Arrows Goblin Gang Bowler Zap Minions Zappies
Minions Inferno Tower Zap Arrows Goblin Gang Zappies
Bowler Zap Arrows Inferno Tower
Zappies Inferno Tower Minions Goblin Gang
Goblin Gang Zappies Inferno Tower Bowler
Minions Goblin Gang Zap Arrows Zappies Bowler
Arrows Minions Inferno Tower Zap Goblin Gang Zappies
Inferno Tower Bowler Zap Minions Goblin Gang Zappies
Bowler Zap Arrows Minions Goblin Gang Zappies
Inferno Tower Goblin Gang Zappies
Inferno Tower Zap Goblin Gang Zappies Bowler
Arrows Minions Goblin Gang Zappies Inferno Tower Bowler
Arrows Zap Minions Goblin Gang Zappies Bowler
Zap Arrows Minions Zappies Bowler
Zappies Inferno Tower
Goblin Gang Bowler Arrows Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Zappies Inferno Tower Bowler
Zap Arrows Goblin Gang Bowler
Goblin Gang Zappies Zap Minions Inferno Tower Bowler
Goblin Gang Bowler Zap Zappies Inferno Tower
Inferno Tower Goblin Gang Zappies Bowler
Arrows Zap Minions Goblin Gang Zappies
Goblin Gang Minions Zappies Inferno Tower Bowler
Inferno Tower Zappies
Zap Minions Zappies Inferno Tower
Inferno Tower Goblin Gang Zappies
Minions Zappies Inferno Tower Bowler
Zap Arrows Bowler
Bowler Goblin Gang Zappies Inferno Tower
Zappies Bowler
Goblin Gang Zappies Inferno Tower Zap Minions Bowler
Arrows Minions Bowler Zap Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap Minions
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Minions Goblin Gang Bowler
Zap Arrows Bowler
Zap Arrows
Bowler
Arrows Minions
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Minions
Zap Arrows Bowler
Zap Arrows Bowler
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Zap Arrows
Zap Minions Zappies
Bowler
Zap Arrows
Zap Arrows Zappies
Arrows Bowler
Zap Minions Goblin Gang Zappies
Zap Arrows Zappies
Arrows
Goblin Gang Bowler
Arrows Zap Bowler
Zap Arrows
Zap Minions Goblin Gang Zappies Bowler
Zap Zappies
Zap Bowler

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