My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Skeleton Army Graveyard
Giant Snowball
Minions Goblin Gang Skeleton Army Graveyard
Zap
Minions Goblin Gang Royal Giant Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton Army Graveyard
The Log
Goblin Gang Royal Giant Skeleton Army Graveyard
Earthquake
Goblin Gang Inferno Tower Skeleton Army Graveyard
Arrows
Minions Goblin Gang Skeleton Army Graveyard
Royal Delivery
Minions Goblin Gang Skeleton Army Graveyard
Fireball
Minions Goblin Gang Inferno Tower Skeleton Army
Poison
Minions Goblin Gang Inferno Tower Skeleton Army Graveyard
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Skeleton Army Inferno Tower Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Graveyard Minions Royal Giant
Arrows
Zap Royal Giant Graveyard
Minions
Royal Giant Zap Graveyard
Goblin Gang
Royal Giant
Royal Giant
Arrows Minions Zap Goblin Gang
Inferno Tower
Skeleton Army
Graveyard
Zap Arrows Minions

Defense Synergies 2 8

Zap
Arrows Minions Goblin Gang Inferno Tower Skeleton Army
Arrows
Zap Inferno Tower
Minions
Zap Inferno Tower
Goblin Gang
Inferno Tower Zap Skeleton Army
Royal Giant
Inferno Tower
Goblin Gang Skeleton Army Zap Arrows Minions
Skeleton Army
Inferno Tower Zap Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Skeleton Army Zap Minions Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Minions
Inferno Tower Skeleton Army Minions Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Minions
Minions Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower
Inferno Tower Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower
Minions Goblin Gang Skeleton Army Zap Arrows
Arrows Minions Inferno Tower Zap Goblin Gang
Inferno Tower Skeleton Army Zap Minions Goblin Gang
Skeleton Army Zap Arrows Minions Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang
Arrows Minions Goblin Gang Inferno Tower Skeleton Army
Arrows Zap Minions Goblin Gang Skeleton Army
Zap Arrows Minions
Inferno Tower
Goblin Gang Skeleton Army Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower
Zap Arrows Goblin Gang
Goblin Gang Skeleton Army Zap Minions Inferno Tower
Goblin Gang Skeleton Army Zap Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Arrows Zap Minions Goblin Gang
Goblin Gang Skeleton Army Minions Inferno Tower
Inferno Tower Skeleton Army
Zap Minions Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Minions Inferno Tower
Skeleton Army Zap Arrows
Skeleton Army Goblin Gang Inferno Tower
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Minions
Arrows Minions Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Goblin Gang
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Minions Goblin Gang Skeleton Army
Zap Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Zap Minions Goblin Gang
Zap
Zap

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