My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Witch Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Mini P.E.K.K.A Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Electro Wizard Minions Mini P.E.K.K.A Witch
Arrows
Zap Fireball Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Fireball
Zap Arrows Giant Electro Wizard
Mini P.E.K.K.A
Giant Zap Arrows Minions Electro Wizard
Giant
Zap Arrows Minions Mini P.E.K.K.A Fireball Witch Electro Wizard
Witch
Zap Giant
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Arrows Minions Witch
Arrows
Zap Fireball Mini P.E.K.K.A
Minions
Zap Electro Wizard
Fireball
Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Fireball Witch
Giant
Witch
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Mini P.E.K.K.A Zap Minions Witch Electro Wizard
Mini P.E.K.K.A Witch Minions Electro Wizard
Mini P.E.K.K.A Witch Minions Electro Wizard
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows Fireball Witch
Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Electro Wizard
Minions Witch Electro Wizard Zap Arrows Fireball
Arrows Minions Zap Fireball Witch Electro Wizard
Mini P.E.K.K.A Zap Minions Fireball Witch Electro Wizard
Fireball Zap Arrows Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Arrows Minions Fireball Mini P.E.K.K.A Witch Electro Wizard
Arrows Fireball Zap Minions Witch Electro Wizard
Zap Arrows Witch Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Minions Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Arrows Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch
Arrows Fireball Zap Minions Witch Electro Wizard
Mini P.E.K.K.A Minions Fireball Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Minions Fireball Mini P.E.K.K.A Witch
Witch
Minions Mini P.E.K.K.A Witch
Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A Fireball Witch
Fireball Witch
Witch Electro Wizard Zap Minions Fireball Mini P.E.K.K.A
Arrows Minions Zap Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Minions Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Mini P.E.K.K.A Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard
Zap Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Witch Electro Wizard
Fireball Zap Arrows Witch
Fireball Zap Arrows
Zap Arrows Fireball Witch Electro Wizard
Zap Electro Wizard Minions Fireball Witch
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Arrows Fireball
Zap Electro Wizard Minions Fireball Witch
Fireball Zap Arrows Witch Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
Zap Minions Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: