My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Musketeer Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Barbarians Musketeer Princess Ice Wizard
The Log
Barbarians Royal Giant Musketeer Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Musketeer Princess Ice Wizard
Fireball
Minions Barbarians Musketeer Princess Ice Wizard
Poison
Minions Barbarians Musketeer Princess Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Princess Ice Wizard Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Royal Giant Musketeer Princess Ice Wizard
Arrows
Zap Royal Giant
Minions
Royal Giant Zap
Barbarians
Royal Giant
Arrows Minions Ice Wizard Zap Musketeer Princess
Musketeer
Zap Royal Giant
Princess
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 0 11

Zap
Arrows Minions Barbarians Musketeer Princess Ice Wizard
Arrows
Zap Barbarians Ice Wizard
Minions
Zap Musketeer Ice Wizard
Barbarians
Zap Arrows
Royal Giant
Musketeer
Zap Minions
Princess
Zap Ice Wizard
Ice Wizard
Zap Arrows Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Barbarians Zap Minions Musketeer Ice Wizard
Barbarians Minions Musketeer Ice Wizard
Barbarians Minions Musketeer Ice Wizard
Arrows Barbarians Princess
Arrows Zap Minions Musketeer Ice Wizard
Minions Musketeer Zap Arrows Princess Ice Wizard
Zap Arrows Barbarians Musketeer
Barbarians Minions Musketeer Princess Ice Wizard
Barbarians Musketeer Ice Wizard
Minions Barbarians Ice Wizard Zap Arrows Musketeer Princess
Arrows Minions Musketeer Zap Princess Ice Wizard
Barbarians Zap Minions Musketeer Ice Wizard
Zap Arrows Minions Barbarians Princess
Barbarians
Barbarians Zap
Barbarians Arrows Minions Musketeer
Arrows Zap Minions Barbarians Musketeer Ice Wizard
Zap Arrows Minions Barbarians Musketeer Princess Ice Wizard
Barbarians Musketeer
Arrows Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Musketeer
Barbarians Zap Minions Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer
Arrows Zap Minions Musketeer Princess Ice Wizard
Minions Barbarians Musketeer Ice Wizard
Barbarians
Zap Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Arrows Barbarians
Barbarians
Barbarians Musketeer Princess
Barbarians Zap Minions Musketeer
Arrows Minions Zap Barbarians Musketeer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Zap Musketeer Princess Ice Wizard
Arrows
Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Minions Musketeer Princess Ice Wizard
Arrows Musketeer Princess
Arrows Zap Princess Ice Wizard
Arrows Zap
Minions Musketeer
Zap Arrows Musketeer Princess
Zap Arrows Musketeer Princess
Musketeer Princess
Arrows Minions Musketeer Princess
Princess Zap Arrows Musketeer
Zap Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Minions
Zap Arrows Musketeer Princess
Zap Arrows Princess
Minions Musketeer
Arrows Princess
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Princess Ice Wizard
Arrows Zap Musketeer Princess Ice Wizard
Zap Arrows Musketeer Princess
Zap Arrows Musketeer
Zap Arrows Musketeer Princess Ice Wizard
Zap Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Princess
Arrows Princess
Zap Minions Barbarians Musketeer Princess
Zap Arrows Musketeer Princess Ice Wizard
Arrows
Musketeer Princess
Arrows Zap Musketeer Princess
Zap Arrows
Musketeer
Zap Minions Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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