My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Wizard Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Musketeer Hog Rider Wizard Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Mini P.E.K.K.A Musketeer
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Musketeer Hog Rider Wizard Electro Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Zap Arrows Musketeer Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Electro Wizard Arrows Musketeer P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Musketeer Wizard
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Musketeer Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Wizard
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Electro Wizard
Electro Wizard Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Wizard Electro Wizard
Wizard Zap Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard
Arrows Zap Musketeer Wizard Electro Wizard
Zap Arrows Wizard Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Wizard Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Musketeer Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows Wizard Zap Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Musketeer
Electro Wizard Zap Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Zap Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Arrows Zap Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Mini P.E.K.K.A
Zap Arrows Musketeer Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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