My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Musketeer Wizard Guards Lumberjack
The Log
Musketeer Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Musketeer Hog Rider Wizard Guards Lumberjack
Fireball
Mega Minion Musketeer Hog Rider Wizard Lumberjack
Poison
Mega Minion Musketeer Wizard Guards
Lightning
Mega Minion Musketeer Wizard Lumberjack
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Guards Musketeer Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Musketeer Guards Lumberjack
Arrows
Zap Hog Rider Mega Minion Lumberjack
Mega Minion
Zap Arrows
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Zap Arrows Musketeer Wizard Guards Lumberjack
Wizard
Hog Rider Lumberjack
Guards
Zap Hog Rider Lumberjack
Lumberjack
Zap Arrows Musketeer Hog Rider Wizard Guards

Defense Synergies 3 13

Zap
Mega Minion Arrows Musketeer Guards Lumberjack
Arrows
Zap Mega Minion Lumberjack
Mega Minion
Zap Arrows Musketeer Wizard Guards Lumberjack
Musketeer
Guards Lumberjack Zap Mega Minion
Hog Rider
Wizard
Mega Minion Guards Lumberjack
Guards
Musketeer Zap Mega Minion Wizard Lumberjack
Lumberjack
Musketeer Zap Arrows Mega Minion Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Wizard
Lumberjack Zap Mega Minion Musketeer
Lumberjack Mega Minion Musketeer
Lumberjack Mega Minion Musketeer Guards
Arrows Lumberjack
Arrows Zap Mega Minion Musketeer Guards Lumberjack
Mega Minion Musketeer Zap Arrows Wizard
Zap Arrows Musketeer
Musketeer Lumberjack
Guards Musketeer Lumberjack
Guards Zap Arrows Mega Minion Musketeer Wizard Lumberjack
Arrows Mega Minion Musketeer Zap Wizard
Lumberjack Zap Musketeer Wizard Guards
Wizard Zap Arrows Mega Minion Guards Lumberjack
Lumberjack
Zap Lumberjack
Wizard Arrows Musketeer Lumberjack
Arrows Zap Mega Minion Musketeer Wizard Guards Lumberjack
Zap Arrows Wizard Mega Minion Musketeer Guards Lumberjack
Musketeer Lumberjack
Wizard Arrows Musketeer Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap Arrows Mega Minion Musketeer Wizard Lumberjack
Guards Lumberjack Zap Musketeer
Guards Lumberjack Zap Musketeer
Musketeer Guards Lumberjack
Arrows Wizard Zap Musketeer
Guards Mega Minion Musketeer Lumberjack
Lumberjack
Zap Mega Minion
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards Lumberjack
Zap Arrows Guards
Wizard Guards Lumberjack
Wizard Musketeer
Guards Zap Mega Minion Musketeer Lumberjack
Arrows Zap Mega Minion Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Zap Musketeer
Arrows
Arrows Musketeer Guards
Wizard Zap Arrows
Arrows Wizard Zap Mega Minion Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Musketeer Guards Lumberjack
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Mega Minion Musketeer Wizard
Zap Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Mega Minion
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Zap Mega Minion Musketeer Wizard Guards
Mega Minion
Zap Arrows Musketeer Wizard
Zap Arrows
Arrows Wizard
Zap Musketeer Guards
Zap Arrows Mega Minion Musketeer Wizard
Arrows
Mega Minion Musketeer Wizard Lumberjack
Arrows Zap Musketeer Wizard
Zap Arrows
Mega Minion Musketeer
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer

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