Deck 3.8


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Baby Dragon Bowler

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Giant
Giant Snowball Mega Minion Musketeer Baby Dragon
Zap
Barbarian Barrel Musketeer
The Log Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Fireball Mega Minion Musketeer Baby Dragon Bowler
Poison Mega Minion Musketeer
Lightning Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Bowler
Rocket Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Bowler

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Mini P.E.K.K.A

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mega Minion Mini P.E.K.K.A Giant
Arrows + Giant
Mega Minion + Zap Giant Bowler Baby Dragon
Mini P.E.K.K.A + Zap Baby Dragon Giant
+ Giant Bowler Baby Dragon
+ Mega Minion Musketeer Bowler Mini P.E.K.K.A Arrows Zap
+ Musketeer Mini P.E.K.K.A Mega Minion
+ Giant Mega Minion Musketeer

Counters   62 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Minion Baby Dragon Bowler
Musketeer Arrows Zap Baby Dragon Mega Minion
Bowler Arrows Zap Baby Dragon
Arrows Baby Dragon
Bowler Mega Minion Mini P.E.K.K.A Giant Musketeer Baby Dragon
Musketeer Baby Dragon Arrows Mega Minion
Mega Minion Bowler Baby Dragon Mini P.E.K.K.A Musketeer
Arrows Baby Dragon Musketeer Zap Mega Minion
Bowler Mini P.E.K.K.A Baby Dragon Mega Minion Arrows
Mini P.E.K.K.A Musketeer Mega Minion
Mini P.E.K.K.A Bowler Mega Minion Musketeer
Bowler Baby Dragon
Mega Minion Musketeer Baby Dragon Zap
Arrows Bowler Musketeer Baby Dragon Mega Minion Zap
Musketeer Bowler Mini P.E.K.K.A
Mini P.E.K.K.A Mega Minion Musketeer Bowler
Musketeer Mini P.E.K.K.A Bowler Mega Minion Baby Dragon
Bowler Mini P.E.K.K.A Musketeer Mega Minion
Mega Minion Musketeer Baby Dragon Bowler
Bowler Mini P.E.K.K.A Zap Musketeer Mega Minion
Musketeer Bowler Giant Baby Dragon
Mega Minion Musketeer Baby Dragon
Baby Dragon Mega Minion Musketeer
Zap Arrows Bowler Baby Dragon
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Bowler Musketeer Mega Minion Giant
Zap Musketeer Mega Minion
Bowler Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Bowler Mini P.E.K.K.A Mega Minion Baby Dragon
Musketeer Mega Minion Bowler Giant Baby Dragon
Bowler
Bowler Arrows Baby Dragon Zap
Arrows Zap Bowler Baby Dragon
Bowler Arrows Mega Minion Zap Baby Dragon Musketeer
Arrows Baby Dragon Bowler Musketeer Mega Minion
Arrows Zap Baby Dragon
Musketeer Baby Dragon Mega Minion
Musketeer Bowler
Zap Mega Minion Musketeer Mini P.E.K.K.A
Mega Minion Zap Mini P.E.K.K.A
Bowler Mega Minion Baby Dragon Musketeer Mini P.E.K.K.A Arrows
Musketeer Mega Minion Zap
Mega Minion Mini P.E.K.K.A Musketeer Bowler Baby Dragon
Mini P.E.K.K.A Mega Minion Musketeer Bowler
Mega Minion Baby Dragon Musketeer
Mini P.E.K.K.A Mega Minion Musketeer Bowler
Mini P.E.K.K.A Bowler Mega Minion
Bowler Giant Mega Minion Musketeer Mini P.E.K.K.A
Mini P.E.K.K.A Mega Minion Musketeer
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Mega Minion Musketeer Bowler
Arrows Mega Minion Bowler Musketeer Baby Dragon
Mini P.E.K.K.A Bowler Mega Minion Zap Musketeer
Zap Mega Minion Baby Dragon Musketeer Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Bowler
Mini P.E.K.K.A Zap Arrows Mega Minion Baby Dragon Bowler
Baby Dragon Zap Musketeer Mega Minion Arrows Bowler
Zap Mega Minion Musketeer Baby Dragon
Bowler Musketeer Mini P.E.K.K.A Mega Minion
Musketeer Baby Dragon Bowler Mega Minion Mini P.E.K.K.A
Bowler Musketeer Mini P.E.K.K.A Zap
Bowler Baby Dragon Arrows Zap Mega Minion
Mega Minion Mini P.E.K.K.A Zap Baby Dragon
Mega Minion Arrows Baby Dragon Zap Musketeer
Bowler Mini P.E.K.K.A Mega Minion

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Bowler Baby Dragon Arrows Musketeer
Bowler Baby Dragon Mega Minion Arrows
Bowler Arrows Zap Baby Dragon Mega Minion Musketeer
Baby Dragon Zap Arrows Bowler Musketeer Mega Minion
Arrows Baby Dragon Zap Musketeer Mega Minion
Zap Bowler Baby Dragon Musketeer Mega Minion Mini P.E.K.K.A Arrows
Arrows Mega Minion Bowler Musketeer Baby Dragon
Musketeer Mega Minion Bowler Mini P.E.K.K.A Baby Dragon
Musketeer Arrows Mega Minion Baby Dragon
Mega Minion Musketeer Baby Dragon
Musketeer
Arrows Bowler
Bowler Mini P.E.K.K.A Musketeer Mega Minion
Bowler Mega Minion Zap Musketeer Baby Dragon
Musketeer Mini P.E.K.K.A Mega Minion Bowler