My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch Lumberjack
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Witch Lumberjack
The Log
Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Witch Lumberjack
Fireball
Musketeer Witch Lumberjack
Poison
Musketeer Witch
Lightning
Musketeer Valkyrie Witch Lumberjack
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Fireball Musketeer Valkyrie Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Arrows Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mirror Musketeer Valkyrie Witch Lumberjack
Arrows
Zap Fireball Mirror Lumberjack
Fireball
Zap Arrows Mirror
Musketeer
Valkyrie Zap Mirror Lumberjack
Valkyrie
Musketeer Lumberjack Zap Witch
Mirror
Zap Arrows Fireball Musketeer Lumberjack
Witch
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Arrows Musketeer Mirror Witch

Defense Synergies 6 17

Zap
Fireball Mirror Arrows Musketeer Valkyrie Witch Lumberjack
Arrows
Mirror Zap Fireball Valkyrie Lumberjack
Fireball
Zap Mirror Arrows Musketeer Valkyrie Lumberjack
Musketeer
Valkyrie Lumberjack Zap Fireball Mirror
Valkyrie
Musketeer Zap Arrows Fireball Mirror Witch Lumberjack
Mirror
Zap Arrows Fireball Musketeer Valkyrie Lumberjack
Witch
Zap Valkyrie Lumberjack
Lumberjack
Musketeer Zap Arrows Fireball Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Lumberjack Zap Musketeer Valkyrie Witch
Witch Lumberjack Musketeer Valkyrie
Witch Lumberjack Musketeer Valkyrie
Arrows Fireball Valkyrie Lumberjack
Arrows Fireball Zap Musketeer Valkyrie Lumberjack
Musketeer Zap Arrows Fireball Witch
Zap Arrows Fireball Musketeer Valkyrie
Witch Musketeer Lumberjack
Musketeer Valkyrie Lumberjack
Valkyrie Witch Zap Arrows Fireball Musketeer Lumberjack
Arrows Musketeer Zap Fireball Witch
Lumberjack Zap Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Zap Arrows Witch Lumberjack
Lumberjack
Zap Fireball Lumberjack
Arrows Fireball Musketeer Valkyrie Witch Lumberjack
Arrows Fireball Zap Musketeer Valkyrie Witch Lumberjack
Zap Arrows Valkyrie Witch Fireball Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Arrows Fireball Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Witch
Fireball Zap Arrows Musketeer Valkyrie Lumberjack
Lumberjack Zap Musketeer Valkyrie Witch
Valkyrie Lumberjack Zap Fireball Musketeer
Musketeer Valkyrie Witch Lumberjack
Arrows Fireball Zap Musketeer Witch
Fireball Musketeer Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Zap Fireball Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch Lumberjack
Zap Arrows Fireball Valkyrie
Fireball Valkyrie Witch Lumberjack
Fireball Musketeer Valkyrie Witch
Witch Zap Fireball Musketeer Valkyrie Lumberjack
Arrows Valkyrie Zap Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Musketeer Lumberjack
Zap Arrows Fireball Musketeer Valkyrie
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Zap Musketeer Witch
Fireball Zap Arrows Musketeer Witch
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Musketeer Witch
Fireball Zap Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer Valkyrie Lumberjack
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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