My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Giant Wizard Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Rascals Wizard Hunter
The Log
Rascals Hunter
Earthquake
Arrows
Rascals
Royal Delivery
Knight Rascals Wizard Hunter Balloon
Fireball
Rascals Wizard Hunter Balloon
Poison
Rascals Wizard Hunter Balloon
Lightning
Knight Wizard Hunter Balloon
Rocket
Rascals Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Hunter Rascals Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Hunter

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Knight Hunter
Arrows
Zap Giant Balloon Knight
Knight
Balloon Zap Arrows Wizard Hunter
Rascals
Balloon
Giant
Zap Arrows Hunter Wizard Balloon
Wizard
Knight Giant Balloon
Hunter
Giant Zap Knight Balloon
Balloon
Zap Arrows Knight Rascals Giant Wizard Hunter

Defense Synergies 1 6

Zap
Arrows Knight Rascals Hunter
Arrows
Zap Knight
Knight
Hunter Zap Arrows Wizard
Rascals
Zap
Giant
Wizard
Knight
Hunter
Knight Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Hunter Zap Knight Rascals
Hunter Knight Rascals
Hunter Knight Rascals
Arrows
Arrows Zap Rascals Hunter
Hunter Zap Arrows Rascals Wizard
Zap Arrows Rascals
Hunter Rascals
Knight Rascals Hunter
Zap Arrows Knight Rascals Wizard Hunter
Arrows Hunter Zap Rascals Wizard
Hunter Zap Knight Rascals Wizard
Wizard Zap Arrows Rascals Hunter
Knight Rascals Hunter
Zap Rascals Hunter
Wizard Arrows Knight Rascals Hunter
Arrows Zap Knight Rascals Wizard Hunter
Zap Arrows Wizard Hunter Knight Rascals
Hunter
Rascals Wizard Arrows Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap
Zap Arrows Knight Wizard Hunter
Zap Knight Rascals Hunter
Hunter Zap Knight Rascals
Knight Rascals Hunter
Arrows Wizard Zap Rascals Hunter
Rascals Knight Hunter
Knight Rascals Hunter
Zap Knight
Knight Rascals Hunter
Zap Arrows
Rascals Knight Wizard Hunter
Wizard Rascals
Rascals Zap Knight Hunter
Arrows Zap Rascals Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals
Arrows Zap
Arrows
Arrows Knight Rascals
Wizard Zap Arrows
Arrows Wizard Zap Hunter
Arrows Wizard
Arrows Zap Wizard Hunter
Arrows Zap Wizard
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight Hunter
Arrows
Zap Arrows
Zap Arrows Wizard Hunter
Arrows Wizard
Arrows
Zap Arrows Wizard Hunter
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Hunter
Arrows Zap Wizard Hunter
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Hunter
Zap Wizard
Zap Arrows Wizard Hunter
Zap Arrows
Arrows Wizard
Zap
Zap Arrows Wizard Hunter
Arrows
Knight Rascals Wizard Hunter
Arrows Zap Wizard
Zap Arrows
Zap Rascals
Zap
Zap

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