My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Knight Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Witch Bowler Inferno Dragon
Fireball
Hog Rider Witch Bowler Inferno Dragon
Poison
Witch
Lightning
Knight Witch Bowler Inferno Dragon
Rocket
Hog Rider Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Hog Rider Inferno Dragon Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Royal Giant Witch Bowler
Arrows
Zap Royal Giant Hog Rider Knight Bowler
Knight
Hog Rider Zap Arrows Witch
Royal Giant
Arrows Zap Hog Rider Witch Bowler
Hog Rider
Zap Arrows Knight Royal Giant Witch Bowler
Witch
Zap Knight Royal Giant Hog Rider Bowler
Bowler
Zap Arrows Royal Giant Hog Rider Witch
Inferno Dragon

Defense Synergies 0 10

Zap
Arrows Knight Witch Bowler Inferno Dragon
Arrows
Zap Knight Bowler
Knight
Zap Arrows Witch Bowler
Royal Giant
Hog Rider
Witch
Zap Knight Bowler
Bowler
Zap Arrows Knight Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight
Inferno Dragon Zap Knight Witch
Witch Bowler Knight Inferno Dragon
Witch Inferno Dragon Knight Bowler
Arrows Bowler
Arrows Bowler Zap
Inferno Dragon Zap Arrows Witch
Bowler Zap Arrows
Witch Inferno Dragon
Knight Bowler
Witch Zap Arrows Knight Bowler
Arrows Inferno Dragon Zap Witch
Bowler Zap Knight Witch
Bowler Zap Arrows Witch
Inferno Dragon Knight
Zap Bowler Inferno Dragon
Arrows Knight Witch Bowler
Arrows Zap Knight Witch Bowler
Zap Arrows Witch Knight Bowler Inferno Dragon
Inferno Dragon
Bowler Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Bowler
Zap Arrows Knight Bowler Inferno Dragon
Zap Knight Witch Bowler
Bowler Zap Knight
Knight Witch Bowler Inferno Dragon
Arrows Zap Witch
Knight Witch Bowler
Knight Inferno Dragon
Zap Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch Bowler
Zap Arrows Bowler
Bowler Knight Witch
Witch Bowler
Witch Zap Knight Bowler Inferno Dragon
Arrows Bowler Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Bowler
Arrows
Arrows Knight
Zap Arrows Bowler
Arrows Zap Witch
Arrows Witch Bowler
Arrows Zap Bowler
Arrows Zap
Bowler
Zap Arrows Knight Bowler
Zap Arrows
Knight Bowler
Arrows
Zap Arrows
Zap Arrows Witch Bowler
Arrows Bowler
Arrows
Zap Arrows Bowler
Zap Arrows Witch Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Witch Bowler
Witch Inferno Dragon
Arrows Zap Witch Bowler
Zap Arrows Witch Bowler
Zap Arrows
Zap Arrows Witch
Zap Witch
Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Witch
Zap Arrows Witch
Arrows
Knight Bowler
Arrows Zap Bowler
Zap Arrows
Zap Witch Bowler
Zap Witch
Zap Witch Bowler

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