My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Bowler X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer
Zap
X-Bow
Barbarian Barrel
Knight Musketeer X-Bow Electro Wizard
The Log
Musketeer X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Knight Mega Minion Musketeer Bowler Electro Wizard
Fireball
Mega Minion Musketeer Bowler X-Bow Electro Wizard
Poison
Mega Minion Musketeer X-Bow Electro Wizard
Lightning
Knight Mega Minion Musketeer Bowler X-Bow Electro Wizard
Rocket
Musketeer Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Musketeer Electro Wizard Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion X-Bow Electro Wizard Knight Musketeer Bowler
Arrows
Zap Knight Mega Minion Bowler X-Bow
Knight
Mega Minion Musketeer X-Bow Zap Arrows Electro Wizard
Mega Minion
Zap Knight Arrows Bowler X-Bow
Musketeer
Knight Zap Bowler X-Bow
Bowler
Zap Arrows Mega Minion Musketeer Electro Wizard
X-Bow
Zap Knight Arrows Mega Minion Musketeer
Electro Wizard
Zap Knight Bowler

Defense Synergies 6 16

Zap
Mega Minion Electro Wizard Arrows Knight Musketeer Bowler X-Bow
Arrows
Zap Knight Mega Minion Bowler
Knight
Mega Minion Musketeer X-Bow Electro Wizard Zap Arrows Bowler
Mega Minion
Zap Knight Arrows Musketeer X-Bow Electro Wizard
Musketeer
Knight Zap Mega Minion Bowler Electro Wizard
Bowler
Zap Arrows Knight Musketeer Electro Wizard
X-Bow
Knight Zap Mega Minion Electro Wizard
Electro Wizard
Zap Knight Mega Minion Musketeer Bowler X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Mega Minion Musketeer X-Bow Electro Wizard
Zap Knight Mega Minion Musketeer X-Bow Electro Wizard
Bowler Knight Mega Minion Musketeer Electro Wizard
Knight Mega Minion Musketeer Bowler Electro Wizard
Arrows Bowler X-Bow
Arrows Bowler Zap Mega Minion Musketeer X-Bow Electro Wizard
Mega Minion Musketeer Electro Wizard Zap Arrows X-Bow
Bowler Zap Arrows Musketeer X-Bow Electro Wizard
Musketeer X-Bow
Knight Musketeer Bowler Electro Wizard
Electro Wizard Zap Arrows Knight Mega Minion Musketeer Bowler X-Bow
Arrows Mega Minion Musketeer Zap Electro Wizard
Bowler Zap Knight Musketeer X-Bow Electro Wizard
Bowler Zap Arrows Mega Minion X-Bow Electro Wizard
Knight X-Bow Electro Wizard
Zap Bowler X-Bow Electro Wizard
Arrows Knight Musketeer Bowler X-Bow Electro Wizard
Arrows Zap Knight Mega Minion Musketeer Bowler X-Bow Electro Wizard
Zap Arrows Knight Mega Minion Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Bowler Arrows Knight Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler X-Bow Electro Wizard
Electro Wizard Zap Arrows Knight Mega Minion Musketeer Bowler X-Bow
Zap Knight Musketeer Bowler Electro Wizard
Bowler Zap Knight Musketeer X-Bow Electro Wizard
Knight Musketeer Bowler
Arrows Zap Musketeer Electro Wizard
Knight Mega Minion Musketeer Bowler Electro Wizard
Knight
Zap Electro Wizard Knight Mega Minion X-Bow
Mega Minion Musketeer
Knight Mega Minion Musketeer Bowler
Zap Arrows Bowler Electro Wizard
Bowler Knight
Musketeer Bowler
Electro Wizard Zap Knight Mega Minion Musketeer Bowler X-Bow
Arrows Bowler Zap Mega Minion Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer X-Bow
Arrows Zap Musketeer Bowler X-Bow Electro Wizard
Arrows X-Bow
Arrows Knight Musketeer
Zap Arrows Bowler
Arrows Zap Mega Minion Musketeer
Arrows Musketeer Bowler
Arrows X-Bow Zap Bowler
Arrows Zap X-Bow
Musketeer Bowler X-Bow Electro Wizard
Zap Arrows Knight Musketeer Bowler X-Bow Electro Wizard
Zap Arrows Musketeer
Knight Musketeer Bowler
Arrows Musketeer X-Bow
Zap Arrows Musketeer X-Bow
X-Bow Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler X-Bow
Arrows
Zap Arrows Mega Minion Musketeer Bowler X-Bow Electro Wizard
Zap Arrows Bowler X-Bow
Musketeer Bowler X-Bow
Arrows
Musketeer Bowler X-Bow
Zap Arrows Musketeer X-Bow
Zap Arrows Bowler
Mega Minion
Arrows X-Bow Zap Musketeer Bowler Electro Wizard
Zap Arrows Musketeer Bowler X-Bow
Zap Arrows Musketeer X-Bow
Zap Arrows Musketeer X-Bow Electro Wizard
Zap Electro Wizard Mega Minion Musketeer
Mega Minion Bowler
Zap Arrows Musketeer X-Bow
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Musketeer X-Bow
Zap Arrows Mega Minion Musketeer Electro Wizard
Arrows
Knight Mega Minion Musketeer Bowler Electro Wizard
Arrows Zap Musketeer Bowler
Zap Arrows
Mega Minion Musketeer
Zap Musketeer Bowler Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Bowler X-Bow Electro Wizard

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