My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Mortar Tombstone
Barbarian Barrel
Knight Goblin Gang Mortar Tesla Tombstone
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Mortar Tesla Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Knight Goblin Gang
Fireball
Goblin Gang Mortar Tesla Tombstone
Poison
Goblin Gang Mortar Tombstone
Lightning
Knight Mortar Tesla Tombstone
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Goblin Gang Tombstone Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Mortar The Log
Arrows
Zap Knight Mortar
Knight
Goblin Gang Mortar Zap Arrows The Log
Goblin Gang
Knight Mortar
Mortar
Knight Zap Arrows Goblin Gang The Log
Tesla
Tombstone
The Log
Zap Knight Mortar

Defense Synergies 4 18

Zap
Arrows Knight Goblin Gang Mortar Tesla Tombstone The Log
Arrows
Zap Knight Mortar Tesla Tombstone
Knight
Goblin Gang Tesla Zap Arrows Mortar The Log
Goblin Gang
Knight Tesla Zap Mortar Tombstone The Log
Mortar
Zap Arrows Knight Goblin Gang Tesla The Log
Tesla
Knight Goblin Gang The Log Zap Arrows Mortar
Tombstone
Zap Arrows Goblin Gang
The Log
Tesla Zap Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla Tombstone The Log
Zap Knight Goblin Gang Mortar Tesla Tombstone The Log
Goblin Gang Mortar Tesla Knight Tombstone
Tesla Knight Goblin Gang Mortar Tombstone
Arrows Tombstone The Log
Arrows Goblin Gang The Log Zap Tesla
Tesla Zap Arrows Goblin Gang Mortar Tombstone
Zap Arrows Tesla The Log
Tesla Goblin Gang Mortar Tombstone
Knight Goblin Gang Tesla
Goblin Gang Zap Arrows Knight Tesla Tombstone The Log
Arrows Tesla Zap Goblin Gang
Mortar Tesla Tombstone Zap Knight Goblin Gang The Log
Zap Arrows Goblin Gang Mortar Tesla Tombstone The Log
Knight Goblin Gang Mortar Tesla Tombstone
Zap Goblin Gang Mortar Tesla The Log
Tesla Arrows Knight Goblin Gang Mortar Tombstone
Arrows Mortar Tesla Tombstone Zap Knight Goblin Gang The Log
Zap Arrows Mortar The Log Knight Tesla Tombstone
Mortar Tesla
Goblin Gang Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Tombstone
Zap Arrows Knight Goblin Gang Mortar Tesla The Log
Goblin Gang Tombstone Zap Knight The Log
Goblin Gang Zap Knight Tesla The Log
Knight Goblin Gang Tesla Tombstone
Arrows Zap Goblin Gang Tesla
Goblin Gang Knight Tesla Tombstone
Knight Tesla
Zap Knight Mortar Tombstone The Log
Goblin Gang Tesla Tombstone
Knight Tesla Tombstone
Zap Arrows The Log
Knight Goblin Gang Tesla Tombstone
Tesla
Goblin Gang Tesla Tombstone Zap Knight Mortar The Log
Arrows Zap Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar Zap The Log
Arrows The Log
Arrows Knight The Log
Zap Arrows Mortar The Log
Arrows Zap
Arrows Mortar The Log
Arrows The Log Zap
Arrows The Log Zap Mortar
Goblin Gang
Zap Arrows Knight Mortar The Log
Zap Arrows
Knight Mortar The Log
Arrows Mortar
Zap Arrows Mortar The Log
Zap Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Zap Arrows Mortar The Log
Zap Arrows Mortar The Log
The Log
Arrows
The Log
Zap Arrows Mortar The Log
Zap Arrows The Log Mortar
Arrows Mortar The Log Zap
Zap Arrows Mortar The Log
Zap Arrows Mortar The Log
Zap Arrows
Zap
Zap Arrows Mortar The Log
Zap Arrows
Arrows The Log
Zap Goblin Gang Tombstone
Zap Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log Zap Mortar
Zap Arrows
Zap Goblin Gang The Log
Zap
Zap Mortar The Log

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