My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Graveyard
Giant Snowball
Skeleton Army Inferno Dragon Graveyard
Zap
Inferno Tower Skeleton Army Prince Inferno Dragon Graveyard
Barbarian Barrel
Inferno Tower Skeleton Army Graveyard
The Log
Skeleton Army Prince Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Skeleton Army Prince Inferno Dragon Graveyard
Fireball
Inferno Tower Skeleton Army Inferno Dragon
Poison
Inferno Tower Skeleton Army Graveyard
Lightning
Inferno Tower Prince Inferno Dragon
Rocket
Inferno Tower Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Army Inferno Dragon Inferno Tower Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Graveyard The Log
Arrows
Zap Graveyard Prince
Inferno Tower
Skeleton Army
Prince
Zap Arrows The Log Graveyard
The Log
Zap Prince Graveyard
Inferno Dragon
Graveyard
Zap Arrows Prince The Log

Defense Synergies 3 13

Zap
Arrows Inferno Tower Skeleton Army Prince The Log Inferno Dragon
Arrows
Zap Inferno Tower Prince
Inferno Tower
Skeleton Army The Log Zap Arrows Prince
Skeleton Army
Inferno Tower Zap Prince The Log Inferno Dragon
Prince
The Log Zap Arrows Inferno Tower Skeleton Army
The Log
Inferno Tower Prince Zap Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon Zap Prince The Log
Inferno Tower Skeleton Army Prince Inferno Dragon
Inferno Tower Skeleton Army Prince Inferno Dragon
Arrows Skeleton Army Prince The Log
Arrows Skeleton Army The Log Zap
Inferno Tower Inferno Dragon Zap Arrows
Zap Arrows Inferno Tower The Log
Inferno Tower Inferno Dragon Skeleton Army Prince
Skeleton Army Inferno Tower Prince
Skeleton Army Zap Arrows The Log
Arrows Inferno Tower Inferno Dragon Zap
Inferno Tower Skeleton Army Prince Zap The Log
Skeleton Army Zap Arrows Prince The Log
Inferno Tower Skeleton Army Inferno Dragon Prince
Inferno Tower Skeleton Army Zap Prince The Log Inferno Dragon
Arrows Inferno Tower Skeleton Army Prince
Arrows Zap Skeleton Army Prince The Log
Zap Arrows The Log Inferno Dragon
Inferno Tower Prince Inferno Dragon
Skeleton Army Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Prince
Zap Arrows Prince The Log Inferno Dragon
Skeleton Army Zap Inferno Tower Prince The Log
Skeleton Army Prince Zap Inferno Tower The Log
Inferno Tower Skeleton Army Prince Inferno Dragon
Arrows Zap
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince Inferno Dragon
Zap Inferno Tower Skeleton Army Prince The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower Prince
Skeleton Army Zap Arrows Prince The Log
Skeleton Army Prince Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Prince The Log Inferno Dragon
Arrows Zap Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Prince The Log
Zap Arrows The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Prince
Zap Arrows Prince The Log
Zap Arrows
The Log
Arrows
Zap Arrows Prince The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows Prince The Log
Zap Arrows The Log
Prince The Log
Arrows
Prince The Log
Zap Arrows The Log
Zap Arrows The Log
Inferno Dragon
Arrows The Log Zap
Zap Arrows Prince The Log
Zap Arrows The Log
Zap Arrows
Zap
Zap Arrows The Log
Zap Arrows
Prince
Arrows The Log
Zap Skeleton Army Prince
Zap Arrows
Arrows The Log
Prince
Arrows The Log Zap
Zap Arrows
Prince
Zap The Log
Zap
Zap Prince The Log

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