Deck 4.0


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ram Rider

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Balloon Ram Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians Dark Prince Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Elite Barbarians Dark Prince Balloon
Giant Snowball Minion Horde
Zap Minion Horde Dark Prince Balloon Ram Rider
Barbarian Barrel
The Log Dark Prince Ram Rider
Earthquake
Arrows Minion Horde
Royal Delivery Minion Horde Elite Barbarians Ram Rider
Fireball Minion Horde Balloon Ram Rider
Poison Minion Horde
Lightning Elite Barbarians Balloon Ram Rider
Rocket Elite Barbarians Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zap Arrows Dark Prince Minion Horde Balloon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Zap Arrows Dark Prince

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians Ram Rider Minion Horde Dark Prince Balloon The Log
Arrows + Elite Barbarians Dark Prince Balloon The Log Ram Rider
Minion Horde + Zap
Elite Barbarians + Zap The Log Arrows
+ The Log Arrows Zap Balloon Ram Rider
+ Dark Prince Arrows Zap
+ Elite Barbarians Dark Prince Zap Arrows Ram Rider
+ Zap Arrows The Log Dark Prince

Counters   46 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Zap Minion Horde Arrows
Arrows The Log Zap Minion Horde Dark Prince
Arrows The Log Ram Rider
Elite Barbarians Minion Horde Balloon Ram Rider
Elite Barbarians Minion Horde The Log
Arrows Minion Horde Zap
Dark Prince Elite Barbarians Minion Horde Arrows The Log
Minion Horde Elite Barbarians Ram Rider The Log
Elite Barbarians The Log Dark Prince Minion Horde
Dark Prince The Log
Minion Horde Zap
Arrows The Log Zap Ram Rider
Minion Horde Dark Prince Elite Barbarians
Minion Horde Dark Prince Elite Barbarians
Minion Horde Dark Prince The Log Elite Barbarians
Ram Rider Elite Barbarians Minion Horde Dark Prince The Log
Minion Horde Ram Rider
Minion Horde Ram Rider The Log Dark Prince Elite Barbarians Zap
Balloon The Log Ram Rider Elite Barbarians
Ram Rider Minion Horde
Zap Arrows The Log Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Balloon The Log
Elite Barbarians Dark Prince The Log
Elite Barbarians Minion Horde Dark Prince The Log
Balloon The Log
Minion Horde Elite Barbarians
Arrows Ram Rider Minion Horde Dark Prince Elite Barbarians The Log Zap
Zap The Log Arrows Minion Horde
Arrows The Log Minion Horde Zap
Arrows The Log
Arrows Zap The Log Minion Horde
Minion Horde
Minion Horde The Log Dark Prince Zap
Elite Barbarians Minion Horde Zap The Log Dark Prince
Arrows The Log Dark Prince Elite Barbarians
Ram Rider Minion Horde Zap
Elite Barbarians Minion Horde Dark Prince
The Log Dark Prince Minion Horde Elite Barbarians
Minion Horde
Elite Barbarians Dark Prince
Minion Horde Elite Barbarians Dark Prince Ram Rider
Minion Horde Dark Prince Ram Rider Balloon Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians The Log
Elite Barbarians Minion Horde
The Log
Arrows The Log Ram Rider
Elite Barbarians Zap Dark Prince Minion Horde
Zap Elite Barbarians Minion Horde Dark Prince
Dark Prince Elite Barbarians
Zap The Log Dark Prince Arrows
Elite Barbarians Arrows Dark Prince Minion Horde Zap
Zap Minion Horde
Dark Prince Elite Barbarians Minion Horde
Elite Barbarians Minion Horde Dark Prince The Log
Ram Rider Elite Barbarians Dark Prince Minion Horde The Log Zap
Minion Horde The Log Zap Arrows Ram Rider
Zap Elite Barbarians Minion Horde Dark Prince
Minion Horde Arrows Zap Ram Rider
Minion Horde Elite Barbarians Dark Prince

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap The Log Dark Prince Ram Rider Arrows
The Log Arrows
The Log Zap Arrows Dark Prince Minion Horde
The Log Arrows Zap Ram Rider Dark Prince
Arrows Zap Minion Horde Ram Rider
Zap The Log Arrows
Arrows Ram Rider Dark Prince The Log
Dark Prince Elite Barbarians Minion Horde
Arrows Ram Rider Minion Horde
The Log
Balloon Ram Rider Elite Barbarians
Arrows
Ram Rider Minion Horde Elite Barbarians
Arrows The Log
Elite Barbarians Dark Prince
The Log Ram Rider Zap Balloon
Elite Barbarians Dark Prince Balloon Minion Horde
Zap Minion Horde Ram Rider Elite Barbarians
Dark Prince
The Log Zap