My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Witch Inferno Dragon
Zap
Minion Horde Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Witch Electro Wizard Inferno Dragon
Fireball
Minion Horde Witch Electro Wizard Inferno Dragon
Poison
Minion Horde Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Electro Wizard Inferno Dragon Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Minion Horde Valkyrie Witch
Arrows
Zap Giant
Minion Horde
Zap Giant
Valkyrie
Zap Giant Witch Electro Wizard
Giant
Zap Arrows Minion Horde Valkyrie Witch Electro Wizard
Witch
Zap Valkyrie Giant
Electro Wizard
Zap Valkyrie Giant
Inferno Dragon

Defense Synergies 1 10

Zap
Electro Wizard Arrows Minion Horde Valkyrie Witch Inferno Dragon
Arrows
Zap Valkyrie
Minion Horde
Zap
Valkyrie
Zap Arrows Witch Electro Wizard
Giant
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Witch Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Electro Wizard
Minion Horde Inferno Dragon Zap Valkyrie Witch Electro Wizard
Minion Horde Witch Valkyrie Electro Wizard Inferno Dragon
Minion Horde Witch Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Zap Arrows Witch
Zap Arrows Valkyrie Electro Wizard
Minion Horde Witch Inferno Dragon
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Zap Arrows
Arrows Minion Horde Inferno Dragon Zap Witch Electro Wizard
Minion Horde Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Arrows Minion Horde Witch Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard Inferno Dragon
Minion Horde Arrows Valkyrie Witch Electro Wizard
Arrows Zap Minion Horde Valkyrie Witch Electro Wizard
Zap Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Wizard
Electro Wizard Zap Arrows Valkyrie Inferno Dragon
Zap Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Zap Minion Horde Electro Wizard
Minion Horde Valkyrie Witch Inferno Dragon
Arrows Zap Minion Horde Witch Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Zap Minion Horde Electro Wizard Valkyrie Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Witch
Zap Arrows Valkyrie Electro Wizard
Minion Horde Valkyrie Witch
Minion Horde Valkyrie Witch
Witch Electro Wizard Zap Minion Horde Valkyrie Inferno Dragon
Arrows Valkyrie Zap Minion Horde Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows Valkyrie
Zap Arrows Minion Horde Valkyrie
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch
Arrows Zap
Arrows Zap
Minion Horde Electro Wizard
Zap Arrows Minion Horde Valkyrie Electro Wizard
Zap Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows Electro Wizard
Zap Arrows Valkyrie Witch
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Valkyrie Witch
Minion Horde Witch Inferno Dragon
Arrows Zap Witch Electro Wizard
Zap Arrows Witch
Zap Arrows
Zap Arrows Minion Horde Witch Electro Wizard
Zap Electro Wizard Minion Horde Witch
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Zap Minion Horde Electro Wizard Witch
Zap Arrows Witch Electro Wizard
Arrows
Minion Horde Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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