My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Bandit Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Bandit Sparky
Barbarian Barrel
Bandit Electro Wizard Sparky
The Log
Mini P.E.K.K.A Bandit Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Bandit Electro Wizard Sparky
Fireball
Minion Horde Bandit Electro Wizard Sparky
Poison
Minion Horde Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Mini P.E.K.K.A Electro Wizard Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Mini P.E.K.K.A

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Sparky Minion Horde Mini P.E.K.K.A Bandit
Arrows
Zap Giant Sparky Mini P.E.K.K.A Bandit
Minion Horde
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Arrows Electro Wizard
Giant
Zap Arrows Mini P.E.K.K.A Sparky Minion Horde Bandit Electro Wizard
Bandit
Zap Arrows Giant Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Bandit Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Minion Horde Electro Wizard

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Arrows Minion Horde Bandit Sparky
Arrows
Zap Mini P.E.K.K.A Bandit Sparky
Minion Horde
Zap Sparky
Mini P.E.K.K.A
Zap Electro Wizard Arrows
Giant
Bandit
Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bandit
Sparky
Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Sparky
Minion Horde Mini P.E.K.K.A Sparky Zap Bandit Electro Wizard
Minion Horde Mini P.E.K.K.A Sparky Bandit Electro Wizard
Minion Horde Mini P.E.K.K.A Sparky Bandit Electro Wizard
Arrows Mini P.E.K.K.A Sparky
Arrows Zap Bandit Electro Wizard
Minion Horde Electro Wizard Zap Arrows
Zap Arrows Bandit Electro Wizard Sparky
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Bandit Electro Wizard Sparky
Minion Horde Electro Wizard Zap Arrows Bandit
Arrows Minion Horde Zap Electro Wizard
Minion Horde Mini P.E.K.K.A Sparky Zap Bandit Electro Wizard
Sparky Zap Arrows Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Minion Horde Bandit Electro Wizard
Minion Horde Zap Mini P.E.K.K.A Bandit Electro Wizard Sparky
Minion Horde Sparky Arrows Mini P.E.K.K.A Electro Wizard
Arrows Zap Minion Horde Bandit Electro Wizard
Zap Arrows Bandit Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Arrows Minion Horde Mini P.E.K.K.A Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Arrows Mini P.E.K.K.A
Bandit Zap Minion Horde Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Minion Horde Bandit Electro Wizard Sparky
Minion Horde Mini P.E.K.K.A Bandit Sparky
Arrows Zap Minion Horde Electro Wizard
Mini P.E.K.K.A Sparky Minion Horde Bandit Electro Wizard
Mini P.E.K.K.A Minion Horde Sparky
Zap Minion Horde Electro Wizard Mini P.E.K.K.A Bandit Sparky
Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Electro Wizard
Mini P.E.K.K.A Minion Horde Bandit Sparky
Minion Horde Sparky
Electro Wizard Sparky Zap Minion Horde Mini P.E.K.K.A
Arrows Zap Minion Horde Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit Sparky
Arrows Zap Bandit Electro Wizard
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Zap Minion Horde
Arrows Minion Horde Sparky
Arrows Zap
Arrows Zap Bandit
Minion Horde Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows Minion Horde Bandit Electro Wizard Sparky
Zap Arrows
Bandit Sparky
Arrows Minion Horde Bandit
Zap Arrows Sparky
Zap Arrows Minion Horde Bandit Sparky
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Bandit Electro Wizard Sparky
Zap Arrows
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Sparky
Minion Horde
Arrows Zap Bandit Electro Wizard Sparky
Zap Arrows Bandit Sparky
Zap Arrows Bandit Sparky
Zap Arrows Minion Horde Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Zap Arrows Minion Horde Bandit Sparky
Zap Arrows Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Arrows Sparky
Zap Minion Horde Electro Wizard Bandit
Zap Arrows Electro Wizard
Arrows
Minion Horde Mini P.E.K.K.A Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Bandit Electro Wizard Sparky

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