My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tornado Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Tornado

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Sparky Minion Horde
Arrows
Zap Giant Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Arrows Sparky Minion Horde Wizard Tornado
Wizard
Tornado Giant Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Giant
Sparky
Zap Arrows Giant Tornado Minion Horde Wizard Skeleton Army

Defense Synergies 2 12

Zap
Arrows Minion Horde Skeleton Army Tornado Sparky
Arrows
Zap Tornado Sparky
Minion Horde
Zap Tornado Sparky
Giant
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Wizard Sparky
Tornado
Wizard Sparky Zap Arrows Minion Horde Sparky
Sparky
Tornado Zap Arrows Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Zap
Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Arrows Skeleton Army Tornado Sparky
Arrows Skeleton Army Tornado Zap
Minion Horde Tornado Zap Arrows Wizard
Zap Arrows Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Sparky
Minion Horde Skeleton Army Zap Arrows Wizard Tornado
Arrows Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army Sparky Zap Wizard
Wizard Skeleton Army Sparky Zap Arrows Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Tornado Zap Sparky
Minion Horde Wizard Sparky Arrows Skeleton Army Tornado
Arrows Zap Minion Horde Wizard Skeleton Army Tornado
Zap Arrows Wizard Tornado
Sparky Tornado
Wizard Skeleton Army Arrows Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Arrows Wizard
Skeleton Army Zap Minion Horde Sparky
Skeleton Army Zap Minion Horde Tornado Sparky
Minion Horde Skeleton Army Sparky
Arrows Wizard Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Arrows Tornado
Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Zap Minion Horde Tornado
Arrows Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Zap Tornado
Arrows Minion Horde Sparky
Arrows Sparky
Wizard Zap Arrows Minion Horde Sparky
Arrows Wizard Zap Minion Horde Tornado
Arrows Minion Horde Wizard Tornado Sparky
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Minion Horde Tornado Sparky
Zap Arrows Minion Horde Wizard Tornado Sparky
Zap Arrows Wizard Tornado
Sparky
Arrows Minion Horde
Zap Arrows Sparky
Zap Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Tornado Sparky
Minion Horde Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard Tornado
Minion Horde Sparky
Arrows Wizard Tornado
Tornado Sparky
Zap Arrows Minion Horde
Zap Arrows Tornado Wizard Sparky
Minion Horde
Arrows Zap Wizard Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Arrows Tornado Sparky
Zap Arrows Minion Horde Wizard Tornado Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Arrows Minion Horde Wizard Sparky
Zap Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Zap Minion Horde Skeleton Army
Zap Arrows Wizard Tornado
Arrows
Minion Horde Wizard Sparky
Arrows Zap Wizard
Zap Arrows Tornado Sparky
Minion Horde Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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