My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Night Witch
Giant Snowball
Minion Horde Furnace Lumberjack Night Witch
Zap
Minion Horde Furnace Night Witch
Barbarian Barrel
Furnace Wizard Lumberjack Night Witch
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Minion Horde Furnace Night Witch
Royal Delivery
Minion Horde Wizard Lumberjack Night Witch
Fireball
Minion Horde Furnace Wizard Lumberjack Night Witch
Poison
Minion Horde Furnace Wizard Night Witch
Lightning
Furnace Wizard Lumberjack Night Witch
Rocket
Minion Horde Furnace Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Furnace Lumberjack Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Furnace Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minion Horde Furnace Golem Lumberjack Night Witch
Arrows
Zap Golem Lumberjack Night Witch
Minion Horde
Zap Golem Lumberjack
Furnace
Zap Golem
Wizard
Golem Lumberjack
Golem
Arrows Night Witch Zap Minion Horde Furnace Wizard Lumberjack
Lumberjack
Zap Arrows Minion Horde Wizard Golem Night Witch
Night Witch
Golem Zap Arrows Lumberjack

Defense Synergies 0 9

Zap
Arrows Minion Horde Furnace Lumberjack Night Witch
Arrows
Zap Furnace Lumberjack
Minion Horde
Zap
Furnace
Zap Arrows Lumberjack
Wizard
Lumberjack
Golem
Lumberjack
Zap Arrows Furnace Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Lumberjack Zap Furnace Night Witch
Minion Horde Furnace Lumberjack Night Witch
Minion Horde Lumberjack Night Witch Furnace
Arrows Lumberjack
Arrows Zap Furnace Lumberjack Night Witch
Minion Horde Furnace Zap Arrows Wizard Night Witch
Zap Arrows
Minion Horde Furnace Lumberjack Night Witch
Minion Horde Lumberjack Night Witch
Minion Horde Zap Arrows Furnace Wizard Lumberjack Night Witch
Arrows Minion Horde Zap Furnace Wizard Night Witch
Minion Horde Furnace Lumberjack Night Witch Zap Wizard
Wizard Zap Arrows Minion Horde Furnace Lumberjack Night Witch
Minion Horde Furnace Lumberjack
Minion Horde Zap Furnace Lumberjack
Minion Horde Wizard Arrows Furnace Lumberjack Night Witch
Arrows Zap Minion Horde Furnace Wizard Lumberjack Night Witch
Zap Arrows Furnace Wizard Lumberjack
Lumberjack
Wizard Arrows Minion Horde Furnace Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace
Zap Arrows Wizard Lumberjack
Lumberjack Zap Minion Horde Furnace
Lumberjack Zap Minion Horde Night Witch
Minion Horde Lumberjack Night Witch
Arrows Furnace Wizard Zap Minion Horde
Minion Horde Furnace Lumberjack Night Witch
Minion Horde Lumberjack
Zap Minion Horde
Minion Horde
Minion Horde Lumberjack
Zap Arrows
Minion Horde Wizard Lumberjack Night Witch
Wizard Minion Horde Furnace
Zap Minion Horde Furnace Lumberjack Night Witch
Arrows Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Wizard Zap Arrows Minion Horde Furnace
Arrows Wizard Zap Minion Horde Furnace
Arrows Minion Horde Furnace Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde Lumberjack Night Witch
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Arrows Minion Horde
Zap Arrows Furnace
Zap Arrows Minion Horde Furnace Wizard
Arrows Minion Horde Furnace Wizard
Arrows
Minion Horde Night Witch
Zap Arrows Wizard
Zap Arrows Wizard
Minion Horde Night Witch
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Furnace Wizard
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Minion Horde Furnace Wizard Night Witch
Zap Minion Horde Wizard
Minion Horde Night Witch
Zap Arrows Minion Horde Wizard Night Witch
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Night Witch
Zap Arrows Wizard
Arrows
Minion Horde Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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