My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Valkyrie Baby Dragon The Log
Arrows
Zap Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Zap Baby Dragon P.E.K.K.A Electro Wizard
Hog Rider
Zap Arrows Valkyrie The Log Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie Hog Rider P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie Baby Dragon The Log
The Log
Hog Rider Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider Baby Dragon

Defense Synergies 2 15

Zap
Electro Wizard Arrows Valkyrie Baby Dragon P.E.K.K.A The Log
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Arrows Baby Dragon P.E.K.K.A The Log Electro Wizard
Hog Rider
Baby Dragon
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Arrows Valkyrie Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Baby Dragon The Log
Arrows Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
Valkyrie Zap Arrows Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Zap Valkyrie Baby Dragon The Log Electro Wizard
Zap Arrows Valkyrie Baby Dragon The Log Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Arrows Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie Baby Dragon The Log
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Valkyrie
Arrows Zap Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie
Valkyrie Baby Dragon
Electro Wizard Zap Valkyrie Baby Dragon P.E.K.K.A The Log
Arrows Valkyrie Zap Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Zap Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie Baby Dragon The Log
Arrows Zap Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Zap Baby Dragon
Arrows The Log Zap
Electro Wizard
Zap Arrows Valkyrie The Log Electro Wizard
Zap Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Zap Arrows Baby Dragon The Log Electro Wizard
Zap Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Zap Arrows Baby Dragon The Log
Zap Arrows The Log Valkyrie Baby Dragon
Arrows The Log Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon The Log
Zap Arrows Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Zap Electro Wizard
Zap Arrows Baby Dragon Electro Wizard
Arrows The Log
Valkyrie Baby Dragon Electro Wizard
Arrows The Log Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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