My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Fisherman Lumberjack
Zap
Fisherman
Barbarian Barrel
Executioner Lumberjack
The Log
Hog Rider Fisherman Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner P.E.K.K.A Fisherman Lumberjack
Fireball
Hog Rider Executioner Fisherman Lumberjack
Poison
Executioner Fisherman
Lightning
Executioner Fisherman Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Fisherman Hog Rider Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Fisherman

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Barbarian Barrel Executioner Fisherman Lumberjack
Arrows
Zap Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Zap Arrows Barbarian Barrel Executioner Lumberjack
Barbarian Barrel
Zap Hog Rider Executioner P.E.K.K.A Lumberjack
Executioner
Zap Hog Rider Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Zap Arrows Barbarian Barrel Executioner Fisherman Lumberjack
Fisherman
Zap P.E.K.K.A
Lumberjack
Zap Arrows Hog Rider Barbarian Barrel P.E.K.K.A

Defense Synergies 0 13

Zap
Arrows Barbarian Barrel Executioner P.E.K.K.A Fisherman Lumberjack
Arrows
Zap Barbarian Barrel P.E.K.K.A Lumberjack
Hog Rider
Barbarian Barrel
Zap Arrows P.E.K.K.A Lumberjack
Executioner
Zap Lumberjack
P.E.K.K.A
Zap Arrows Barbarian Barrel Fisherman
Fisherman
Zap P.E.K.K.A
Lumberjack
Zap Arrows Barbarian Barrel Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Executioner
P.E.K.K.A Lumberjack Zap Executioner Fisherman
P.E.K.K.A Fisherman Lumberjack Executioner
P.E.K.K.A Lumberjack Fisherman
Arrows Barbarian Barrel P.E.K.K.A Lumberjack
Arrows Barbarian Barrel Zap Executioner Lumberjack
Zap Arrows Executioner
Zap Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A Fisherman Lumberjack
Barbarian Barrel Fisherman Lumberjack
Executioner Zap Arrows Barbarian Barrel Fisherman Lumberjack
Arrows Executioner Zap
P.E.K.K.A Lumberjack Zap
Executioner Zap Arrows Barbarian Barrel P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fisherman Lumberjack
Arrows Executioner P.E.K.K.A Fisherman Lumberjack
Arrows Zap Barbarian Barrel Executioner Fisherman Lumberjack
Zap Arrows Barbarian Barrel Executioner Fisherman Lumberjack
P.E.K.K.A Fisherman Lumberjack
Arrows Barbarian Barrel Executioner P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel P.E.K.K.A Fisherman
Zap Arrows Barbarian Barrel Executioner Fisherman Lumberjack
P.E.K.K.A Lumberjack Zap Fisherman
P.E.K.K.A Lumberjack Zap Barbarian Barrel Fisherman
P.E.K.K.A Executioner Fisherman Lumberjack
Arrows Executioner Zap
P.E.K.K.A Lumberjack
P.E.K.K.A Fisherman Lumberjack
Zap P.E.K.K.A Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Executioner Lumberjack
Executioner
Zap Barbarian Barrel Executioner P.E.K.K.A Fisherman Lumberjack
Arrows Executioner Zap Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Zap Barbarian Barrel Executioner Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Executioner Zap Arrows Barbarian Barrel
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Barbarian Barrel Executioner
Arrows Zap Fisherman
Fisherman Lumberjack
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows Executioner
Barbarian Barrel Executioner Fisherman
Arrows Barbarian Barrel Fisherman
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel
Fisherman
Zap Arrows Barbarian Barrel Executioner Fisherman
Zap Arrows Barbarian Barrel
Arrows
Fisherman
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Executioner
Fisherman
Arrows Zap Barbarian Barrel Executioner Fisherman
Zap Arrows Fisherman
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows Executioner
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Barbarian Barrel
Zap Arrows Executioner
Arrows Barbarian Barrel
Executioner Lumberjack
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Barbarian Barrel Executioner

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