My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Witch Inferno Dragon
Zap
Goblin Gang Battle Ram Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Witch Giant Skeleton Magic Archer
The Log
Goblin Gang Battle Ram Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Witch Giant Skeleton Inferno Dragon Magic Archer
Fireball
Goblin Gang Battle Ram Witch Inferno Dragon Magic Archer
Poison
Goblin Gang Witch Magic Archer
Lightning
Battle Ram Witch Inferno Dragon Magic Archer
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Battle Ram Inferno Dragon Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Witch Giant Skeleton Magic Archer
Arrows
Zap Battle Ram Giant Skeleton
Goblin Gang
Battle Ram Giant Skeleton
Battle Ram
Zap Magic Archer Arrows Goblin Gang Witch
Witch
Zap Battle Ram Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Witch Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Zap Giant Skeleton

Defense Synergies 0 12

Zap
Arrows Goblin Gang Witch Giant Skeleton Inferno Dragon Magic Archer
Arrows
Zap Giant Skeleton
Goblin Gang
Zap Giant Skeleton Inferno Dragon Magic Archer
Battle Ram
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Witch Magic Archer
Inferno Dragon
Zap Goblin Gang
Magic Archer
Zap Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Inferno Dragon Zap Goblin Gang Witch
Goblin Gang Witch Giant Skeleton Inferno Dragon
Witch Inferno Dragon Goblin Gang
Arrows Giant Skeleton
Arrows Goblin Gang Zap Magic Archer
Inferno Dragon Zap Arrows Goblin Gang Witch Magic Archer
Zap Arrows Giant Skeleton Magic Archer
Witch Inferno Dragon Goblin Gang
Goblin Gang Giant Skeleton
Goblin Gang Witch Zap Arrows Giant Skeleton Magic Archer
Arrows Inferno Dragon Zap Goblin Gang Witch Magic Archer
Zap Goblin Gang Witch Giant Skeleton
Zap Arrows Goblin Gang Witch Magic Archer
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Witch
Arrows Zap Goblin Gang Witch Magic Archer
Zap Arrows Witch Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Giant Skeleton
Zap Arrows Goblin Gang Inferno Dragon Magic Archer
Goblin Gang Giant Skeleton Zap Witch
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Witch Inferno Dragon
Arrows Zap Goblin Gang Witch Magic Archer
Goblin Gang Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Witch Inferno Dragon Magic Archer
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Goblin Gang Witch
Witch Magic Archer
Goblin Gang Witch Zap Giant Skeleton Inferno Dragon Magic Archer
Arrows Zap Witch Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Zap Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Zap Arrows Magic Archer
Arrows Zap Witch Magic Archer
Arrows Witch Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Goblin Gang
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer
Giant Skeleton Magic Archer
Arrows
Zap Arrows
Zap Arrows Witch Magic Archer
Witch Inferno Dragon
Arrows Zap Witch Magic Archer
Zap Arrows Witch Magic Archer
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer
Zap Witch
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Zap Goblin Gang Witch Magic Archer
Zap Arrows Witch Magic Archer
Arrows
Goblin Gang Magic Archer
Arrows Zap Magic Archer
Zap Arrows Giant Skeleton
Zap Goblin Gang Witch Giant Skeleton Magic Archer
Zap Witch Magic Archer
Zap Witch Giant Skeleton Magic Archer

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