My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Witch
Fireball
Goblin Gang Musketeer Wizard Witch
Poison
Goblin Gang Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mini P.E.K.K.A Musketeer Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Mini P.E.K.K.A Musketeer Witch
Arrows
Zap Giant Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Arrows Goblin Gang Musketeer Wizard
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Goblin Gang Wizard Witch
Wizard
Mini P.E.K.K.A Giant
Witch
Zap Giant

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Arrows Goblin Gang Musketeer Witch
Arrows
Zap Mini P.E.K.K.A
Goblin Gang
Musketeer Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Wizard Witch
Musketeer
Goblin Gang Zap Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Mini P.E.K.K.A Zap Goblin Gang Musketeer Witch
Goblin Gang Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Goblin Gang Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Zap Musketeer
Musketeer Zap Arrows Goblin Gang Wizard Witch
Zap Arrows Musketeer
Mini P.E.K.K.A Witch Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Witch Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Goblin Gang Wizard Witch
Mini P.E.K.K.A Zap Goblin Gang Musketeer Wizard Witch
Wizard Zap Arrows Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Mini P.E.K.K.A Musketeer Witch
Arrows Zap Goblin Gang Musketeer Wizard Witch
Zap Arrows Wizard Witch Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Wizard Arrows Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Witch
Zap Arrows Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Zap Mini P.E.K.K.A Musketeer Witch
Goblin Gang Mini P.E.K.K.A Zap Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Witch
Arrows Wizard Zap Goblin Gang Musketeer Witch
Goblin Gang Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch
Witch Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer Witch
Zap Arrows
Mini P.E.K.K.A Goblin Gang Wizard Witch
Wizard Musketeer Witch
Goblin Gang Witch Zap Mini P.E.K.K.A Musketeer
Arrows Zap Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Wizard
Zap Arrows Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard Witch
Witch
Arrows Zap Musketeer Wizard Witch
Zap Arrows Musketeer Wizard Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Witch
Zap Musketeer Wizard Witch
Mini P.E.K.K.A
Zap Arrows Musketeer Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang Musketeer Witch
Zap Arrows Musketeer Wizard Witch
Arrows
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer
Zap Goblin Gang Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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