My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Mini P.E.K.K.A Witch Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Hog Rider Mega Knight
Hog Rider
Zap Arrows Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Mega Knight Arrows Goblin Gang Witch Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Arrows Goblin Gang Witch
Hog Rider
Witch
Zap Mini P.E.K.K.A Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Arrows Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Mega Knight
Inferno Dragon Zap Arrows Goblin Gang Witch
Zap Arrows Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Goblin Gang Witch
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Arrows Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Witch
Arrows Mega Knight Zap Goblin Gang Witch
Zap Arrows Witch Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Witch
Zap Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Arrows Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Goblin Gang Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch Inferno Dragon
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Witch
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Goblin Gang Witch
Zap Witch
Zap Witch Mega Knight

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