My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Bowler
Fireball
Goblin Gang Mega Minion Bowler
Poison
Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Giant Mini P.E.K.K.A Bowler
Arrows
Zap Fireball Giant Mega Minion Mini P.E.K.K.A Bowler
Goblin Gang
Mini P.E.K.K.A Giant Bowler
Mega Minion
Zap Giant Arrows Fireball Bowler
Fireball
Zap Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Zap Arrows Goblin Gang Bowler
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Goblin Gang Fireball Bowler
Bowler
Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Giant

Defense Synergies 3 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Goblin Gang Bowler
Arrows
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler
Goblin Gang
Zap Mini P.E.K.K.A
Mega Minion
Zap Arrows
Fireball
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Fireball Bowler
Giant
Bowler
Zap Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball
Mini P.E.K.K.A Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Bowler Mega Minion
Mini P.E.K.K.A Goblin Gang Mega Minion Bowler
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Goblin Gang Fireball Bowler Zap Mega Minion
Mega Minion Zap Arrows Goblin Gang Fireball
Bowler Zap Arrows Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Zap Arrows Mega Minion Fireball Bowler
Arrows Mega Minion Zap Goblin Gang Fireball
Mini P.E.K.K.A Bowler Zap Goblin Gang Fireball
Fireball Bowler Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Bowler
Arrows Goblin Gang Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Zap Goblin Gang Mega Minion Bowler
Zap Arrows Mega Minion Fireball Bowler
Mini P.E.K.K.A
Goblin Gang Bowler Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Bowler
Goblin Gang Zap Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler Zap Fireball
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Bowler
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Mini P.E.K.K.A Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A Bowler
Arrows Bowler Zap Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Bowler
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Bowler
Arrows Fireball Zap Mega Minion
Arrows Bowler
Arrows Fireball Zap Bowler
Arrows Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Fireball Zap Arrows
Fireball Bowler
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Zap Arrows Fireball
Zap Arrows Fireball Bowler
Mega Minion
Arrows Fireball Zap Bowler
Fireball Zap Arrows Bowler
Fireball Zap Arrows
Zap Arrows Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Bowler
Zap Goblin Gang Fireball
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Bowler
Arrows Zap Fireball Bowler
Zap Arrows Fireball
Mega Minion
Zap Goblin Gang Fireball Bowler
Zap Fireball
Zap Fireball Bowler

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