My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Royal Ghost
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Hog Rider Royal Ghost
Fireball
Goblin Gang Flying Machine Hog Rider
Poison
Goblin Gang Flying Machine
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Goblin Gang Royal Ghost Flying Machine Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Mirror Flying Machine Royal Ghost Mega Knight
Arrows
Zap Hog Rider Mirror Mega Knight
Goblin Gang
Hog Rider Mirror Royal Ghost
Flying Machine
Zap Hog Rider Mirror Royal Ghost Mega Knight
Hog Rider
Zap Arrows Goblin Gang Flying Machine Mirror Mega Knight
Mirror
Zap Arrows Goblin Gang Flying Machine Hog Rider Royal Ghost
Royal Ghost
Zap Goblin Gang Flying Machine Mirror Mega Knight
Mega Knight
Zap Arrows Flying Machine Hog Rider Royal Ghost

Defense Synergies 4 11

Zap
Mirror Mega Knight Arrows Goblin Gang Flying Machine Royal Ghost
Arrows
Mirror Mega Knight Zap
Goblin Gang
Zap Flying Machine Mirror
Flying Machine
Zap Goblin Gang Mirror Royal Ghost Mega Knight
Hog Rider
Mirror
Zap Arrows Goblin Gang Flying Machine Mega Knight
Royal Ghost
Zap Flying Machine Mega Knight
Mega Knight
Zap Arrows Flying Machine Mirror Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Zap Goblin Gang Flying Machine Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Flying Machine Royal Ghost Mega Knight
Zap Arrows Goblin Gang Flying Machine
Zap Arrows Flying Machine Mega Knight
Goblin Gang
Goblin Gang Royal Ghost Mega Knight
Goblin Gang Zap Arrows Flying Machine Royal Ghost Mega Knight
Arrows Zap Goblin Gang Flying Machine
Mega Knight Zap Goblin Gang Flying Machine
Mega Knight Zap Arrows Goblin Gang Royal Ghost
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang
Arrows Mega Knight Zap Goblin Gang Flying Machine Royal Ghost
Zap Arrows Flying Machine Royal Ghost Mega Knight
Goblin Gang Royal Ghost Mega Knight Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Royal Ghost
Zap Arrows Goblin Gang Flying Machine Royal Ghost Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight
Arrows Zap Goblin Gang Flying Machine
Goblin Gang Flying Machine
Mega Knight
Zap Mega Knight Flying Machine
Goblin Gang
Mega Knight Flying Machine
Mega Knight Zap Arrows
Mega Knight Goblin Gang
Flying Machine Mega Knight
Goblin Gang Zap Flying Machine
Arrows Mega Knight Zap Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Royal Ghost
Arrows Zap Flying Machine Royal Ghost
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Goblin Gang
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Zap Arrows Flying Machine Mega Knight
Zap Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Zap Flying Machine Royal Ghost
Zap Arrows Flying Machine Mega Knight
Zap Arrows
Zap Arrows Flying Machine
Zap Flying Machine
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Flying Machine
Zap Arrows Flying Machine
Arrows
Goblin Gang Flying Machine Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine Royal Ghost Mega Knight

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