My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Minions Goblin Gang Barbarians Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Barbarians Skeleton Army
The Log
Goblin Gang Barbarians Skeleton Army
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Barbarians Skeleton Army
Fireball
Minions Goblin Gang Barbarians Skeleton Army
Poison
Minions Goblin Gang Barbarians Skeleton Army
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Goblin Gang Skeleton Army Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Knight Minions
Arrows
Zap Giant Knight
Knight
Minions Goblin Gang Zap Arrows
Minions
Knight Giant Zap
Goblin Gang
Knight Giant
Barbarians
Giant
Zap Arrows Minions Goblin Gang
Skeleton Army

Defense Synergies 2 12

Zap
Arrows Knight Minions Goblin Gang Barbarians Skeleton Army
Arrows
Zap Knight Barbarians
Knight
Minions Goblin Gang Zap Arrows Skeleton Army
Minions
Knight Zap
Goblin Gang
Knight Zap Barbarians Skeleton Army
Barbarians
Zap Arrows Goblin Gang Skeleton Army
Giant
Skeleton Army
Zap Knight Goblin Gang Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Barbarians Skeleton Army Zap Knight Minions Goblin Gang
Goblin Gang Barbarians Skeleton Army Knight Minions
Barbarians Skeleton Army Knight Minions Goblin Gang
Arrows Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Zap Minions
Minions Zap Arrows Goblin Gang
Zap Arrows Barbarians
Barbarians Minions Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Barbarians
Minions Goblin Gang Barbarians Skeleton Army Zap Arrows Knight
Arrows Minions Zap Goblin Gang
Barbarians Skeleton Army Zap Knight Minions Goblin Gang
Skeleton Army Zap Arrows Minions Goblin Gang Barbarians
Barbarians Skeleton Army Knight Goblin Gang
Barbarians Skeleton Army Zap Goblin Gang
Barbarians Arrows Knight Minions Goblin Gang Skeleton Army
Arrows Zap Knight Minions Goblin Gang Barbarians Skeleton Army
Zap Arrows Knight Minions Barbarians
Barbarians
Goblin Gang Skeleton Army Arrows Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Skeleton Army Zap
Zap Arrows Knight Goblin Gang
Goblin Gang Barbarians Skeleton Army Zap Knight Minions
Goblin Gang Skeleton Army Zap Knight Barbarians
Barbarians Knight Goblin Gang Skeleton Army
Arrows Zap Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Barbarians
Knight Barbarians Skeleton Army
Zap Knight Minions Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army
Knight Minions Barbarians
Skeleton Army Zap Arrows Barbarians
Barbarians Skeleton Army Knight Goblin Gang
Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army Zap Knight Minions
Arrows Minions Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Barbarians
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Goblin Gang
Zap Arrows Knight
Zap Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Minions Goblin Gang Barbarians Skeleton Army
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Zap Minions Goblin Gang
Zap
Zap

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