My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Recruits Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Sparky
Giant Snowball
Royal Recruits
Zap
Firecracker Royal Giant Sparky
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Wizard Sparky
The Log
Firecracker Royal Giant Royal Recruits Sparky
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Valkyrie Wizard Sparky
Fireball
Firecracker Wizard Sparky
Poison
Firecracker Royal Recruits Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Wizard Royal Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Sparky Royal Giant Royal Recruits Valkyrie
Arrows
Zap Royal Giant Sparky
Firecracker
Zap Royal Giant Royal Recruits Valkyrie Sparky
Royal Giant
Arrows Firecracker Zap Wizard Sparky
Royal Recruits
Zap Firecracker
Valkyrie
Zap Firecracker Wizard Sparky
Wizard
Royal Giant Valkyrie Sparky
Sparky
Zap Arrows Firecracker Royal Giant Valkyrie Wizard

Defense Synergies 1 9

Zap
Arrows Firecracker Valkyrie Sparky
Arrows
Zap Valkyrie Sparky
Firecracker
Valkyrie Zap Royal Recruits
Royal Giant
Royal Recruits
Firecracker
Valkyrie
Firecracker Zap Arrows Wizard Sparky
Wizard
Valkyrie
Sparky
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Valkyrie Wizard Sparky
Sparky Zap Firecracker Royal Recruits Valkyrie
Sparky Royal Recruits Valkyrie
Royal Recruits Sparky Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie Sparky
Arrows Zap Firecracker Valkyrie
Zap Arrows Firecracker Wizard
Zap Arrows Royal Recruits Valkyrie Sparky
Sparky Royal Recruits
Firecracker Royal Recruits Valkyrie Sparky
Valkyrie Zap Arrows Firecracker Royal Recruits Wizard
Arrows Zap Firecracker Wizard
Royal Recruits Sparky Zap Valkyrie Wizard
Valkyrie Wizard Sparky Zap Arrows Firecracker Royal Recruits
Royal Recruits Sparky
Zap Royal Recruits Sparky
Wizard Sparky Arrows Firecracker Royal Recruits Valkyrie
Arrows Zap Firecracker Royal Recruits Valkyrie Wizard
Zap Arrows Valkyrie Wizard Firecracker Royal Recruits
Sparky Royal Recruits
Royal Recruits Valkyrie Wizard Arrows Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap Sparky
Zap Arrows Firecracker Valkyrie Wizard
Royal Recruits Zap Valkyrie Sparky
Royal Recruits Valkyrie Zap Sparky
Royal Recruits Valkyrie Sparky
Arrows Firecracker Wizard Zap
Royal Recruits Sparky Valkyrie
Royal Recruits Valkyrie Sparky
Zap Royal Recruits Firecracker Valkyrie Sparky
Royal Recruits Sparky
Royal Recruits Valkyrie Sparky
Royal Recruits Zap Arrows Valkyrie
Royal Recruits Valkyrie Wizard Sparky
Royal Recruits Wizard Firecracker Valkyrie Sparky
Royal Recruits Sparky Zap Firecracker Valkyrie
Arrows Valkyrie Zap Firecracker Royal Recruits Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie Sparky
Arrows Firecracker Zap
Arrows Sparky
Arrows Firecracker Royal Recruits Valkyrie Sparky
Wizard Zap Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard Sparky
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Sparky
Firecracker Zap Arrows Royal Recruits Valkyrie Wizard Sparky
Zap Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Wizard Sparky
Arrows Firecracker Royal Recruits Wizard Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Wizard Sparky
Zap Arrows Firecracker Valkyrie Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows Royal Recruits
Zap Arrows Firecracker Valkyrie Wizard Sparky
Arrows Firecracker Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Wizard Sparky
Zap Firecracker Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Firecracker Sparky
Sparky
Arrows Firecracker Wizard Sparky
Zap Royal Recruits
Zap Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Sparky
Arrows Zap Firecracker Wizard
Zap Arrows Sparky
Firecracker Royal Recruits Sparky
Zap Firecracker Royal Recruits Sparky
Firecracker Zap
Zap Firecracker Royal Recruits Sparky

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