My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Musketeer Inferno Tower
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Inferno Dragon
Fireball
Musketeer Inferno Tower Inferno Dragon
Poison
Musketeer Inferno Tower
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Inferno Dragon
Rocket
Musketeer Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Earthquake Mini P.E.K.K.A Musketeer Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mirror Mini P.E.K.K.A Musketeer
Arrows
Zap Mirror Earthquake Mini P.E.K.K.A
Earthquake
Zap Arrows Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap Arrows Earthquake Musketeer Mirror
Musketeer
Zap Mini P.E.K.K.A Mirror
Inferno Tower
Mirror
Zap Arrows Earthquake Mini P.E.K.K.A Musketeer
Inferno Dragon

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Mirror Arrows Earthquake Musketeer Inferno Tower Inferno Dragon
Arrows
Mirror Zap Mini P.E.K.K.A Inferno Tower
Earthquake
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Arrows Earthquake Musketeer Mirror
Musketeer
Zap Mini P.E.K.K.A Inferno Tower Mirror
Inferno Tower
Zap Arrows Earthquake Musketeer Mirror
Mirror
Zap Arrows Mini P.E.K.K.A Musketeer Inferno Tower Inferno Dragon
Inferno Dragon
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Zap Musketeer
Mini P.E.K.K.A Inferno Tower Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Musketeer
Arrows Earthquake Mini P.E.K.K.A
Arrows Zap Earthquake Musketeer
Musketeer Inferno Tower Inferno Dragon Zap Arrows
Earthquake Zap Arrows Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Zap Arrows Earthquake Musketeer
Arrows Musketeer Inferno Tower Inferno Dragon Zap
Mini P.E.K.K.A Inferno Tower Zap Earthquake Musketeer
Zap Arrows Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Zap Musketeer
Zap Arrows Earthquake Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Tower Inferno Dragon
Arrows Earthquake Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Musketeer Inferno Dragon
Zap Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Zap Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Inferno Dragon
Arrows Zap Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer Inferno Tower
Zap Arrows
Mini P.E.K.K.A Inferno Tower
Musketeer
Inferno Tower Zap Mini P.E.K.K.A Musketeer Inferno Dragon
Arrows Zap Earthquake Mini P.E.K.K.A Musketeer Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Zap Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer
Zap Arrows Earthquake
Arrows Zap Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Earthquake Musketeer
Zap Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Zap Arrows Musketeer
Earthquake Zap Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Mini P.E.K.K.A
Zap Arrows Earthquake Mini P.E.K.K.A Musketeer
Zap Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Zap Arrows Musketeer
Zap Arrows Earthquake
Inferno Dragon
Arrows Zap Earthquake Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Earthquake Musketeer
Zap Arrows
Arrows Earthquake
Zap Earthquake Musketeer
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Earthquake Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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