My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Dart Goblin Electro Dragon
Zap
Dart Goblin Sparky
Barbarian Barrel
Dart Goblin Sparky
The Log
Dart Goblin Sparky
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Electro Dragon Sparky
Fireball
Dart Goblin Electro Dragon Sparky
Poison
Dart Goblin Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Dart Goblin Fireball Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mirror Sparky Dart Goblin Electro Dragon The Log
Arrows
Zap Fireball Mirror Sparky
Dart Goblin
Zap Mirror Electro Dragon The Log Sparky
Fireball
Zap Arrows Mirror The Log Sparky
Mirror
Zap Arrows Fireball The Log Dart Goblin Sparky
Electro Dragon
Zap Dart Goblin Sparky
The Log
Mirror Zap Dart Goblin Fireball Sparky
Sparky
Zap Arrows Dart Goblin Fireball Mirror Electro Dragon The Log

Defense Synergies 5 15

Zap
Fireball Mirror Arrows Dart Goblin Electro Dragon The Log Sparky
Arrows
Mirror Zap Fireball Sparky
Dart Goblin
Zap Mirror Electro Dragon The Log
Fireball
Zap Mirror The Log Arrows
Mirror
Zap Arrows Fireball Dart Goblin Electro Dragon The Log Sparky
Electro Dragon
Zap Dart Goblin Mirror The Log
The Log
Fireball Zap Dart Goblin Mirror Electro Dragon Sparky
Sparky
Zap Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Electro Dragon The Log Sparky
Sparky Zap Dart Goblin Electro Dragon The Log
Sparky Dart Goblin Electro Dragon
Sparky Dart Goblin Electro Dragon
Arrows Fireball The Log Sparky
Arrows Fireball The Log Zap Dart Goblin Electro Dragon
Dart Goblin Zap Arrows Fireball Electro Dragon
Zap Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Sparky
Dart Goblin Sparky
Dart Goblin Zap Arrows Fireball Electro Dragon The Log
Arrows Zap Dart Goblin Fireball Electro Dragon
Sparky Zap Fireball Electro Dragon The Log
Fireball Sparky Zap Arrows Dart Goblin Electro Dragon The Log
Sparky
Zap Fireball The Log Sparky
Sparky Arrows Fireball Electro Dragon
Arrows Fireball Zap Dart Goblin Electro Dragon The Log
Zap Arrows The Log Dart Goblin Fireball Electro Dragon
Sparky Dart Goblin
Arrows Dart Goblin Fireball Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Sparky
Fireball Zap Arrows Electro Dragon The Log
Zap Electro Dragon The Log Sparky
Zap Fireball The Log Sparky
Sparky
Arrows Fireball Zap Dart Goblin Electro Dragon
Sparky Dart Goblin Fireball
Sparky
Zap Electro Dragon Fireball The Log Sparky
Dart Goblin Sparky
Dart Goblin Electro Dragon Sparky
Zap Arrows Fireball The Log
Fireball Sparky
Dart Goblin Fireball Electro Dragon Sparky
Electro Dragon Sparky Zap Dart Goblin Fireball The Log
Arrows Zap Dart Goblin Fireball Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Electro Dragon The Log Sparky
Arrows Fireball Zap Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Arrows Dart Goblin Fireball The Log Sparky
Fireball Zap Arrows The Log Sparky
Arrows Fireball Zap Dart Goblin Electro Dragon
Arrows Dart Goblin The Log Sparky
Arrows Fireball The Log Zap Dart Goblin Electro Dragon
Arrows Fireball The Log Zap Dart Goblin Electro Dragon
Fireball Electro Dragon Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Fireball Zap Arrows Dart Goblin Electro Dragon
Dart Goblin Fireball The Log Sparky
Arrows Dart Goblin Fireball Electro Dragon
Zap Arrows Dart Goblin Fireball The Log Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Arrows Fireball Sparky
Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon The Log
Fireball The Log Sparky
Arrows Fireball
The Log Sparky
Zap Arrows Fireball Electro Dragon The Log
Zap Arrows The Log Fireball Electro Dragon Sparky
Arrows Fireball The Log Zap Dart Goblin Electro Dragon Sparky
Fireball Zap Arrows Electro Dragon The Log Sparky
Fireball Zap Arrows Dart Goblin The Log Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon Sparky
Zap Electro Dragon Dart Goblin Fireball
Fireball Sparky
Zap Arrows Dart Goblin Fireball Electro Dragon The Log Sparky
Zap Arrows Fireball Electro Dragon Sparky
Sparky
Arrows Fireball The Log Sparky
Zap Dart Goblin Fireball Electro Dragon
Fireball Zap Arrows Dart Goblin Electro Dragon
Arrows The Log Fireball
Fireball Dart Goblin Electro Dragon Sparky
Arrows The Log Zap Dart Goblin Fireball Electro Dragon
Zap Arrows Fireball Sparky
Dart Goblin Electro Dragon Sparky
Zap Electro Dragon Dart Goblin Fireball The Log Sparky
Zap Dart Goblin Fireball Electro Dragon
Electro Dragon Zap Dart Goblin Fireball The Log Sparky

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