My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Cannon Barbarians Minion Horde Lumberjack
Zap
Cannon Mortar Minion Horde
Barbarian Barrel
Cannon Mortar Barbarians Ice Wizard Lumberjack
The Log
Cannon Barbarians Lumberjack
Earthquake
Cannon Mortar Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Ice Wizard Lumberjack
Fireball
Cannon Mortar Barbarians Minion Horde Ice Wizard Lumberjack
Poison
Cannon Mortar Barbarians Minion Horde Ice Wizard
Lightning
Cannon Mortar Ice Wizard Lumberjack
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Ice Wizard Mortar Lumberjack Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mortar Minion Horde Ice Wizard Lumberjack
Arrows
Zap Mortar Lumberjack
Cannon
Mortar
Zap Arrows
Barbarians
Minion Horde
Zap Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Arrows Minion Horde Ice Wizard

Defense Synergies 1 18

Zap
Cannon Arrows Mortar Barbarians Minion Horde Ice Wizard Lumberjack
Arrows
Zap Cannon Mortar Barbarians Ice Wizard Lumberjack
Cannon
Zap Arrows Ice Wizard Lumberjack
Mortar
Zap Arrows Ice Wizard Lumberjack
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Ice Wizard
Ice Wizard
Zap Arrows Cannon Mortar Minion Horde Lumberjack
Lumberjack
Zap Arrows Cannon Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mortar Minion Horde
Barbarians Minion Horde Lumberjack Zap Cannon Mortar Ice Wizard
Cannon Mortar Barbarians Minion Horde Lumberjack Ice Wizard
Cannon Barbarians Minion Horde Lumberjack Mortar Ice Wizard
Arrows Barbarians Lumberjack
Arrows Zap Cannon Ice Wizard Lumberjack
Minion Horde Zap Arrows Cannon Mortar Ice Wizard
Zap Arrows Cannon Barbarians
Cannon Barbarians Minion Horde Mortar Ice Wizard Lumberjack
Cannon Barbarians Minion Horde Ice Wizard Lumberjack
Barbarians Minion Horde Ice Wizard Zap Arrows Cannon Lumberjack
Arrows Minion Horde Zap Ice Wizard
Cannon Mortar Barbarians Minion Horde Lumberjack Zap Ice Wizard
Zap Arrows Cannon Mortar Barbarians Minion Horde Lumberjack
Barbarians Cannon Mortar Minion Horde Lumberjack
Barbarians Minion Horde Zap Cannon Mortar Lumberjack
Barbarians Minion Horde Arrows Cannon Mortar Lumberjack
Arrows Cannon Mortar Zap Barbarians Minion Horde Ice Wizard Lumberjack
Zap Arrows Mortar Cannon Barbarians Ice Wizard Lumberjack
Barbarians Cannon Mortar Lumberjack
Arrows Cannon Barbarians Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap
Zap Arrows Mortar Lumberjack
Barbarians Lumberjack Zap Minion Horde
Lumberjack Zap Barbarians Minion Horde
Barbarians Cannon Minion Horde Lumberjack
Arrows Zap Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Lumberjack
Barbarians Minion Horde Lumberjack
Zap Minion Horde Mortar Barbarians
Cannon Barbarians Minion Horde
Barbarians Minion Horde Lumberjack
Zap Arrows Barbarians
Barbarians Cannon Minion Horde Lumberjack
Cannon Barbarians Minion Horde
Barbarians Zap Mortar Minion Horde Lumberjack
Arrows Zap Cannon Barbarians Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde
Arrows Mortar Zap Ice Wizard
Arrows Minion Horde
Arrows Barbarians
Zap Arrows Mortar Minion Horde
Arrows Zap Minion Horde Ice Wizard
Arrows Mortar Minion Horde
Arrows Zap Ice Wizard
Arrows Zap Mortar
Minion Horde Lumberjack
Zap Arrows Mortar Minion Horde
Zap Arrows
Mortar
Arrows Mortar Minion Horde
Zap Arrows Mortar
Zap Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Minion Horde
Zap Arrows Mortar
Zap Arrows Mortar
Minion Horde
Arrows
Zap Arrows Mortar Barbarians Minion Horde
Zap Arrows Mortar Ice Wizard
Minion Horde
Arrows Mortar Zap Ice Wizard
Zap Arrows Mortar
Zap Arrows Mortar
Zap Arrows Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde
Zap Arrows Mortar Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Barbarians
Zap Arrows Ice Wizard
Arrows
Minion Horde Lumberjack
Arrows Zap Mortar
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap Mortar

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