My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Witch Inferno Dragon Lumberjack
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Wizard Witch Lumberjack
The Log
Bomber Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Wizard Witch Inferno Dragon Lumberjack
Fireball
Bomber Wizard Witch Inferno Dragon Lumberjack
Poison
Bomber Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Valkyrie Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Lumberjack
Zap
Arrows Bomber Valkyrie Witch Lumberjack
Arrows
Zap Lumberjack
Valkyrie
Lumberjack Bomber Zap Wizard Witch
Wizard
Valkyrie Lumberjack
Witch
Zap Valkyrie Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Bomber Zap Arrows Wizard Witch

Defense Synergies 0 14

Bomber
Zap Valkyrie
Zap
Bomber Arrows Valkyrie Witch Inferno Dragon Lumberjack
Arrows
Zap Valkyrie Lumberjack
Valkyrie
Bomber Zap Arrows Wizard Witch Lumberjack
Wizard
Valkyrie Lumberjack
Witch
Zap Valkyrie Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Arrows Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Inferno Dragon Lumberjack Bomber Zap Valkyrie Witch
Witch Lumberjack Bomber Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Bomber Valkyrie
Bomber Arrows Valkyrie Lumberjack
Arrows Bomber Zap Valkyrie Lumberjack
Inferno Dragon Zap Arrows Wizard Witch
Zap Arrows Valkyrie
Witch Inferno Dragon Lumberjack
Bomber Valkyrie Lumberjack
Valkyrie Witch Bomber Zap Arrows Wizard Lumberjack
Arrows Inferno Dragon Zap Wizard Witch
Lumberjack Bomber Zap Valkyrie Wizard Witch
Bomber Valkyrie Wizard Zap Arrows Witch Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Wizard Bomber Arrows Valkyrie Witch Lumberjack
Arrows Bomber Zap Valkyrie Wizard Witch Lumberjack
Zap Arrows Valkyrie Wizard Witch Bomber Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Valkyrie Wizard Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Bomber Zap Arrows Valkyrie Wizard Inferno Dragon Lumberjack
Lumberjack Zap Valkyrie Witch
Valkyrie Lumberjack Zap
Valkyrie Witch Inferno Dragon Lumberjack
Arrows Wizard Zap Witch
Valkyrie Witch Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Lumberjack
Zap Arrows Valkyrie
Valkyrie Wizard Witch Lumberjack
Wizard Bomber Valkyrie Witch
Witch Bomber Zap Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Bomber Zap Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Bomber Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Witch
Bomber Arrows Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Lumberjack
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Bomber Zap Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber
Bomber Zap Arrows Wizard
Bomber Zap Arrows Valkyrie Wizard Witch
Arrows Wizard
Zap Arrows
Zap Arrows Bomber Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows
Zap Arrows Wizard Witch
Zap Wizard Witch
Bomber Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Witch
Zap Arrows Wizard Witch
Arrows
Valkyrie Wizard Lumberjack
Arrows Bomber Zap Wizard
Zap Arrows
Zap Witch
Zap Witch
Zap Witch

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