My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Battle Ram Executioner Ice Wizard
The Log
Bomber Mini P.E.K.K.A Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A Ice Wizard
Fireball
Bomber Battle Ram Executioner Ice Wizard
Poison
Bomber Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Bomber Mini P.E.K.K.A Executioner Ice Wizard
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Bomber Zap Arrows Ice Wizard
Battle Ram
Zap Bomber Arrows P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Battle Ram Executioner Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 1 13

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Executioner P.E.K.K.A Ice Wizard
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Bomber Arrows Executioner Ice Wizard
Battle Ram
Executioner
Zap Mini P.E.K.K.A
P.E.K.K.A
Bomber Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Ice Wizard
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Zap Executioner Ice Wizard
Zap Arrows Executioner Ice Wizard
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Bomber Mini P.E.K.K.A Ice Wizard
Executioner Ice Wizard Bomber Zap Arrows
Arrows Executioner Zap Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Ice Wizard
Bomber Executioner Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Bomber Zap Executioner Ice Wizard
Zap Arrows Executioner Bomber Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Executioner
P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Executioner Zap Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Executioner
Bomber Executioner
Bomber Zap Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Executioner Bomber Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner Ice Wizard
Arrows
Arrows
Bomber Executioner Zap Arrows
Arrows Executioner Zap Ice Wizard
Bomber Arrows Executioner
Arrows Zap Executioner Ice Wizard
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Bomber Zap Arrows Executioner
Arrows Executioner
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Executioner
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber Executioner Ice Wizard
Arrows Zap Executioner Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Executioner Ice Wizard
Zap
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Executioner Ice Wizard
Arrows
Mini P.E.K.K.A Executioner
Arrows Bomber Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner

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