My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Mini P.E.K.K.A Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Mega Minion Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Barbarians Battle Ram
The Log
Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians
Arrows
Flying Machine
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine
Fireball
Barbarians Mega Minion Battle Ram Flying Machine
Poison
Barbarians Mega Minion Flying Machine
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Arrows Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Battle Ram Ice Golem Mini P.E.K.K.A Flying Machine
Arrows
Zap Mega Minion Mini P.E.K.K.A Battle Ram
Barbarians
Ice Golem
Mega Minion Battle Ram Zap Mini P.E.K.K.A Flying Machine
Mega Minion
Zap Ice Golem Arrows
Mini P.E.K.K.A
Zap Arrows Ice Golem
Battle Ram
Zap Ice Golem Arrows Flying Machine
Flying Machine
Zap Ice Golem Battle Ram

Defense Synergies 3 11

Zap
Mega Minion Mini P.E.K.K.A Arrows Barbarians Ice Golem Flying Machine
Arrows
Zap Barbarians Ice Golem Mega Minion Mini P.E.K.K.A
Barbarians
Zap Arrows
Ice Golem
Mega Minion Zap Arrows Mini P.E.K.K.A Flying Machine
Mega Minion
Zap Ice Golem Arrows Flying Machine
Mini P.E.K.K.A
Zap Arrows Ice Golem
Battle Ram
Flying Machine
Zap Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Flying Machine
Barbarians Mini P.E.K.K.A Zap Mega Minion Flying Machine
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Mega Minion Flying Machine
Mega Minion Zap Arrows Flying Machine
Zap Arrows Barbarians Ice Golem Flying Machine
Barbarians Mini P.E.K.K.A
Barbarians Ice Golem Mini P.E.K.K.A
Barbarians Zap Arrows Ice Golem Mega Minion Flying Machine
Arrows Mega Minion Zap Flying Machine
Barbarians Mini P.E.K.K.A Zap Flying Machine
Zap Arrows Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A
Arrows Zap Barbarians Mega Minion Flying Machine
Zap Arrows Barbarians Ice Golem Mega Minion Flying Machine
Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Ice Golem
Zap Arrows Ice Golem Mega Minion Mini P.E.K.K.A Flying Machine
Barbarians Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Ice Golem
Barbarians Mini P.E.K.K.A
Arrows Zap Ice Golem Flying Machine
Mini P.E.K.K.A Barbarians Ice Golem Mega Minion Flying Machine
Mini P.E.K.K.A Barbarians
Zap Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Flying Machine
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A Flying Machine
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Ice Golem
Barbarians Flying Machine
Barbarians Zap Ice Golem Mega Minion Mini P.E.K.K.A Flying Machine
Arrows Zap Barbarians Ice Golem Mega Minion Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Barbarians Ice Golem Flying Machine
Zap Arrows
Arrows Zap Ice Golem Mega Minion Flying Machine
Arrows Flying Machine
Arrows Zap Ice Golem Flying Machine
Arrows Zap Flying Machine
Mini P.E.K.K.A
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine Ice Golem
Arrows Flying Machine
Zap Arrows Ice Golem Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Flying Machine
Zap Arrows Flying Machine
Arrows
Zap Arrows Barbarians Flying Machine
Zap Arrows Ice Golem
Mega Minion
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Ice Golem Flying Machine
Zap Mega Minion Flying Machine
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Barbarians Flying Machine
Zap Arrows Mega Minion Flying Machine
Arrows
Mega Minion Mini P.E.K.K.A Flying Machine
Arrows Zap Ice Golem Flying Machine
Zap Arrows
Mega Minion Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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