My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Dart Goblin Miner
Zap
Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Ice Wizard Electro Wizard
The Log
Barbarians Dart Goblin Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Barbarians Dart Goblin Ice Wizard Electro Wizard
Poison
Barbarians Dart Goblin Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Miner Ice Wizard Mini P.E.K.K.A Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Electro Wizard Dart Goblin Mini P.E.K.K.A Ice Wizard
Arrows
Zap Mini P.E.K.K.A Miner
Barbarians
Dart Goblin
Miner Zap
Mini P.E.K.K.A
Zap Arrows Ice Wizard Electro Wizard
Miner
Zap Dart Goblin Arrows Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Miner

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Electro Wizard Arrows Barbarians Dart Goblin Miner Ice Wizard
Arrows
Zap Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians
Zap Arrows
Dart Goblin
Zap Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Dart Goblin Ice Wizard
Miner
Zap Dart Goblin
Ice Wizard
Zap Arrows Dart Goblin Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Barbarians Mini P.E.K.K.A Zap Dart Goblin Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Dart Goblin Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Dart Goblin Ice Wizard Electro Wizard
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Zap Arrows Ice Wizard
Zap Arrows Barbarians Dart Goblin Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Dart Goblin Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Barbarians Dart Goblin Ice Wizard Electro Wizard Zap Arrows
Arrows Zap Dart Goblin Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Zap Ice Wizard Electro Wizard
Zap Arrows Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Zap Mini P.E.K.K.A Electro Wizard
Barbarians Arrows Mini P.E.K.K.A Electro Wizard
Arrows Zap Barbarians Dart Goblin Ice Wizard Electro Wizard
Zap Arrows Barbarians Dart Goblin Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Dart Goblin Electro Wizard
Arrows Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Miner
Barbarians Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Arrows Zap Dart Goblin Ice Wizard Electro Wizard
Mini P.E.K.K.A Barbarians Dart Goblin Ice Wizard Electro Wizard
Mini P.E.K.K.A Barbarians
Zap Electro Wizard Barbarians Mini P.E.K.K.A
Barbarians Dart Goblin
Barbarians Dart Goblin Mini P.E.K.K.A
Zap Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Barbarians Dart Goblin
Barbarians Electro Wizard Zap Dart Goblin Mini P.E.K.K.A
Arrows Zap Barbarians Dart Goblin Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Miner Ice Wizard Electro Wizard
Arrows Dart Goblin Miner
Arrows Barbarians Dart Goblin
Zap Arrows
Arrows Zap Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Zap Dart Goblin Ice Wizard
Arrows Miner Zap Dart Goblin
Mini P.E.K.K.A Electro Wizard
Miner Zap Arrows Dart Goblin Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin Miner
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Mini P.E.K.K.A
Zap Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard
Zap Arrows Dart Goblin Miner
Arrows
Zap Arrows Barbarians
Zap Arrows Ice Wizard
Arrows Miner Zap Dart Goblin Ice Wizard Electro Wizard
Zap Arrows Miner
Miner Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Ice Wizard Electro Wizard
Zap Electro Wizard Dart Goblin
Mini P.E.K.K.A
Zap Arrows Dart Goblin Miner
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Barbarians Dart Goblin
Zap Arrows Dart Goblin Ice Wizard Electro Wizard
Arrows
Miner Dart Goblin Mini P.E.K.K.A Electro Wizard
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: